Hello I am creating a modular building. I have 6 weeks and this is the 4th week. I currently have it in UE4. I have a question with how I should go about the silhouette for the main building pieces. I used floaters but it created poor shadows. Any suggestions? Thanks! Progress so far
Hi guys I am about to start a 6 week project where I design an interior environment (1 room + hallway) for mobile in Unity. The scenario I have agreed with my tutor to create is a japanese convenience store crime scene(Images attached below) So it would be a packed busy convenience store with parts of the store smashed and…
Hi! I'm working on a Space station interior hallway. I'm using 3ds for modeling, and assembling in UDK. Photoshop and Ddo for texture. Reference sheet: Here are my current modular pieces: Here is a bare bones assemble in UDK: With trim sheet Crit and feedback appreciated!
Hi everyone ! Here is something I've been working on the past 2 weeks. It's a modular/tilable dungeon set that I'll put on sale on 3Docean/Unity asset store. It's been a great exercice for me, I learned a lot with the modular/tilable workflow and increased a bit my handpainted skills. It's always good to do some…
Hi everyone! Working on this environment to take the place of my first one which died a horrible death through poor planning and a shaky concept. Trying to build it modular as I only have about a week and a half to get it all done. Want to get this main building, another smaller one (which if I have time will duplicate…
Hey guys i switched over from udk and i'm wondering whats the best way to go about importing objects into unity that dont increase performance use with modular pieces. It seems as though the workflow is to simply save a maya file and import that into Unity. However is it possible to avoid unity seeing it as a new object…
My first try at the asset store has been released, It's a modular dungeon to make classic Dungeon Crawlers. https://www.assetstore.unity3d.com/en/#!/content/39399 A glimpse of my new package, a medieval dungeon:
Hey everyone! Working on a modular weathered brick building for my 3D class. First time in UE4 but here is my blockout so far along with a basic texture for color choices. Let me know what you think! Some reference: In Engine:
when I was making the lowpoly for the tracks for the tank im making by using a rectangular spline . However, I noticed that the polys making up the tracks are uneven. This would pose a problem for an animator as well as modular highpoly modeling. Is there a way to get the edge loops in the track to be spaced evenly? o