It's up on Sketchfab now. :smiley: https://sketchfab.com/models/784c076251c345bbbb3ce22ebf5492c8 *CURRENT PROGRESS* Texturing is done, I'm happy with it for now. I still want to lower the poly-count a bit, but it's time to move on. *First Update* Hi Polycounters! I've started a small knife to practice with and I could use…
Finally finished, here are some final shots, :) I found this piece of concept art that I have started to create in 3D and thought I would share my progress with you lovely lot. Also I think this way I will have more incentive to work on it in my spare time. Im not sure sure who created the concept but it can be found here…
Hey guys ! I've been lurking here for far too long. Now it's time to dive in, get feedback and progress ! My first goal is to suck less (maybe even be good) and get a good portfolio to break in the industry as a character artist ("I CAN DREAM HAROLD !"). My current level is far from enough so I'll post here my current…
Hey Polycount! Wanted to start up a thread for an environment study I'm doing on Bloodborne's Hunters' Dream. It'll be a good break from what I usually do, and give me a new environment to work on so when I go back to some of my other work, I'l have fresh eyes. I'm focusing on the inside. The lighting and gothic style of…
Current progress Hey guys, I've been lurking almost daily for two years now and I've always been fascinated and inspired by all the game art shown here. I've been doing 3D projects for a few years, but I have never brought anything in a game engine so this is all very new to me; on top of that I made the switch from Cinema…
Hi guys! This is a project I started roughly two weeks ago after taking a bike ride with my daughter. Here's the photo reference I took for this area: I started off by creating the concrete wall slabs first using Quixel Mixer: I tried using displacement with them, but I just didn't like how it looked in the end, so I…
I imagine everyone is already all over this, but just in case anyone has missed it (and I know there's a lot of amazing artists waiting for opportunities like these), ArenaNet have opened their 2013 Internships. Link below - http://www.arena.net/blog/now-accepting-applications-for-arenanet-class-of-2013-internship Be sure…
Hello guys, Im kind of new around here, but i been working in games for a while I wanted to share what i have been doing during my free time, it's a Dragon in UE4. I still haven't managed to accomplish it and sometimes i get stuck thinking too much and not really be open for sharing it until its done but i want to start…
Hey all. I'm a student at Staffordshire University in the UK, and I'm starting this thread off to display a little project I'm working on, for which any feedback would be very welcome indeed. It's essentially a mechanical modeling piece, for which my concept has been taken from a random site I found with some interesting…
Edit: As I progress, I'll be keeping the updated views in this first post as well: Original first post: Hello Polycount I am currently building a scene in 3ds Max, which I plan to bring into UE4. The concept is by Nicolas Ferrand (http://www.nicolas-ferrand.com/) for Assassin's Creed 2. It is very much a work in progress…