Hello. I'd like to create circles with the same diameter each time. https://youtu.be/t0pj1Yl1g1U With this technique it does not work. The circles that move away are bigger. I came from Blender and everything is easier. Thank you so much.
So we just upgraded to max 2011 and I've run into this problem when i am trying to snap verts while using axis constraints. when i select the verts this little circle pops up in the center of the gizmo right on top of verts. but unfortunately when i try and move the verts and snap them to something else I can't grab them…
is there a script out there that could make selected polys into circles? Like, it rearranges all outer verts in selected poly so that they are equidistant and equiangular?
Hi Guys, So assuming I'm modelling in modo and hit the subd button and want a perfect circle. Should I be using a 6 sided polygon or 8 sided polygon if I want a perfect circle? Thanks
Hey folks I'm learning some rigging in Maya, after picking up animation (pretty easy compared to rigging). Can't seem to figure out how to align and orient a circle (control object) to a joint. Can't seem to figure out any of the align and snap tools in maya, after scouring through the tutorials and user references in the…
The benefit of this is that I can paint on the layer, and it will always stay circular. Normally I would have to reselect the circle area, or erase afterwards to keep the layer as a circle. Um, you do know about the lock transparency button, right? You can just select a circle and fill it then select "lock transparency"…