Hi there ! I'm making my first trimsheet texture and I having issues with seams.. First, I made my base on maya with grid snapping, so all is perfectly tillable Then, I sculpted the details on Zbrush with the WrapMode to 1 so the pattern will repeat perfectly Next, I went to Substance Painter to bake all and apply some…
What do you guys think? I had a lot of trouble with wrap 1, etc in zbrush so I just did a manual tile in PS. It's meant to be a realistic texture, but it turned out to be more of a hand painted style.
Hi All Zbrush Noob question here. I have an issue when trying to deform my mesh with a radial symmetry. It doesnt seem to be deforming with the mesh normals, but with the camera view. Any ideas? Thanks alot
Hello, I want to show you guys my first sculpt I made. I know it's not fantastic and boring to look at, but I really want to get better in zBrush. So, c&C and hints are much appreciated! Thanks.
Hi. In my zbrush, I'm trying to use the move tool but it's range is super short. It's just a short move then nothing. It's really annoying since, well no move brush. Any ideas for what this could be?