Hi. In my zbrush, I'm trying to use the move tool but it's range is super short. It's just a short move then nothing.
It's really annoying since, well no move brush. Any ideas for what this could be?
I just tried resetting all the brushes hasn't worked. Also restarted the program, and my laptop. That hasn't worked either.
I only have 1 mesh at the moment as well.
It's like the move tool moves in a small radius. but thats the limit. I've tried working with it, but it's really annoying. I never realized how much of a nuisance it would be not to have it.
When it disappears press F to frame your mesh. It might just be shrinking down to the grid. I had the same issue as you the other day, and the unify did the trick for me.
When it disappears press F to frame your mesh. It might just be shrinking down to the grid. I had the same issue as you the other day, and the unify did the trick for me.
So yeah, where do I address this massive hug and free piggy back ride to.
I can use the move brush again yaaaaaaaaaaaaaay.
But unify changes the whole scale of the model right? I'm also getting this short move brush when working with models transfered from max using goz. When I import the same model with obj the move brush works fine because the scale of me model is way way smaller.
Nvm for me, I think it's 'cause I had parts hidden.
Mod:
I was using goz as well, I imported that goz model into zbrush as an obj after I was fine with it. Maybe that's how I got this issue.
I started the goz process from max and not zbrush if that adds any useful information.
I am having the same issues. Bringing a model in from 3dsMax via GoZ and brush size is ineffectively small. I prefer the GoZ method just because in this case my model has multiple meshes and GoZ brings in each mesh on its own layer rather then an obj import that puts them all on the same layer. Sounds like the thread consensus is using the Unify option. I went ahead and gave it a go but since my model is made up of multiple meshes the unify method didn't maintain the scale and position relative to each other. I was wondering how you apply a fix to this situation with a model that has multiple meshes? I was also wondering how this effects scale because my model is already rigged and has morph targets back in Max and I would prefer to not disturb that if possible.
I am having the same issues. Bringing a model in from 3dsMax via GoZ and brush size is ineffectively small.
I'm doing a burger tutorial and I'm having this exact same issue too. I did the bun in 3ds Max and it is 24cm wide in diameter. Gozed it to Zbrush and the brush size at 33 is the size of a pin head. Even if I push it to the max, it's still small comparatively to my object. If a 24cm wide object dwarfs the brush size that much, am I supposed to work on a millimeter scale ???
PS. I tried Gozing a similar scale object from Maya, and it was the same.
If you disable the Dynamic button above the Draw Size slider, the cursor reverts to a screen-space size rather than a size relative to how close you are to the surface of your model (sort of like how Photoshop's brushes behave).
If you disable the Dynamic button above the Draw Size slider, the cursor reverts to a screen-space size rather than a size relative to how close you are to the surface of your model (sort of like how Photoshop's brushes behave).
GoZ is also essentially the devil. From my experience, if you're working in Max and you GoZ back and forth, the scale gets buggered somehow and you basically can't use the Move brush. Exporting an OBJ is the most bulletproof way of eliminating any loss of functionality in ZBrush.
It seems there is a fix for the scale issues that happen when transferring from other apps into ZBrush. Using the 'scale' setting under 'Export' is what did it for me. Contrary to what it says in the sub-menu, this seems to be true for import as well.
No brush size problems so far. Can someone confirm this is working on their side as well or is it just me?
This is a problem whenever your model is physically too large for Zbrush's scaling settings. You can normally use things like unify and repeat it to all your subtools to shrink things down the way zbrush likes it. Or you can shft-click dynamic on the upper right of the draw size tool (hit s or spacebar) which will give you a bigger brush. This screws up how the move brush works however, preventing it from moving in anything but short bursts. If you need your objects to maintain their scale for purposes of working on something in max or maya I'd just try exporting your tools as objs from zbrush, open up a new instance of the program with no subtools loaded and re-import everything. This seems to keep the scale of everything intact but now zbrush doesn't think they're ginormous anymore.
I recently bought the Styx plugin. It was posted here on PC. It basically 'copys' the .obj to the clipboard, and you can 'paste' it into any other application. So you can just jump mehes from Max to Zbrush to Headus to Maya and the scale is retained. You set up the scale once and it's pretty much GoZ without the naming mismatch errors or scaling issues. Been using it for a few weeks now and it works perfectly. Real-world scale between Max and ZB with absolutely no scale issues. Best 5 quid I ever spent.
hey guys, has anyone found a solution to this issue without scaling the model itself? or without having to create a new scene and import every object > reconstruct subdiv > loosing all layers, etc. cheers chris
Replies
I'm also working on a character if that helps.
And is it happening on all meshes or just the mesh where you first noticed it?
I only have 1 mesh at the moment as well.
It's like the move tool moves in a small radius. but thats the limit. I've tried working with it, but it's really annoying. I never realized how much of a nuisance it would be not to have it.
Did an undo and tried again, still can't move properly.
So yeah, where do I address this massive hug and free piggy back ride to.
I can use the move brush again yaaaaaaaaaaaaaay.
Mod:
I was using goz as well, I imported that goz model into zbrush as an obj after I was fine with it. Maybe that's how I got this issue.
I started the goz process from max and not zbrush if that adds any useful information.
Big as in large, the scale of it
I'm doing a burger tutorial and I'm having this exact same issue too. I did the bun in 3ds Max and it is 24cm wide in diameter. Gozed it to Zbrush and the brush size at 33 is the size of a pin head. Even if I push it to the max, it's still small comparatively to my object. If a 24cm wide object dwarfs the brush size that much, am I supposed to work on a millimeter scale ???
PS. I tried Gozing a similar scale object from Maya, and it was the same.
THANK YOUUUUUUUUUUUUUUUU !!!
No brush size problems so far. Can someone confirm this is working on their side as well or is it just me?
has anyone found a solution to this issue without scaling the model itself?
or without having to create a new scene and import every object > reconstruct subdiv > loosing all layers, etc.
cheers chris