Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
Can anyone clarify how companies like CyberConnect2 and Arc System Works keep their normal edited meshes looking so clean even with skeletal and morph target deforms in UE4? I get clean normals for deforms in blender by using a proxy mesh to copy normals from. Is this possible in UE4?
Looking good so far I'd brighten up the red wood texture and brighten your scene in general the quidditch store is supposed to be a happy place so brightening it up will help with that. I'd also add in another door for another shop to the left or right doesn't have to be much detail it will just stop it from having a big…
so I'm having this problem in maya no matter what it is, when i'm looking at something in the high quality rendering view. i keep getting these black lines all over the models. Anyone know how I can fix this issue? here's an example of what i'm talking about. Thanks, Mike.
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
hitting the spline button is only the first step. its in no way the easy mode button. you still have to go through and adjust the curves. Here, I`ll try to explain. So in the picture below is the translate y. Lets say its the up and down motion of a foot while it's walking. the first picture is in stepped mode. The next…
I've seen a link going around art communities asking for people to sign this petition. The fact that its on Direct.gov.uk is probably proof enough that its genuine. I've had a bit of a google and can't find much info on it as the details of the legislation haven't been released yet, so if you find any please share. Would…
Whenever I send something from Maya, Zbrush tends to loop through all subtools(Not sure why) before placing the actual mesh. Sometimes if you have alot of subtools it can take a while.
So I am working on a gray scene to work on my lighting. I've been primarily working at home, but today I tested it out on my work computer, and now i notice my light maps are LODing and they look like crap. I never noticed this before on my home computer. So i decided to rebake on preview and once i did the LODing went…
This morning I have discovered that I can't paint in 3Do anymore. Was working a few days ago when I made my last prop. I open the dynamask editor, full paint or not, the brush circle flashes into view and then disappears. I have downloaded new gpu drivers, made new projects and reinstalled an older version of quixel suite.…