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How to stop custom normals from breaking on deform in UE4?

polycounter lvl 3
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twalk1776 polycounter lvl 3

Can anyone clarify how companies like CyberConnect2 and Arc System Works keep their normal edited meshes looking so clean even with skeletal and morph target deforms in UE4?

I get clean normals for deforms in blender by using a proxy mesh to copy normals from. Is this possible in UE4?
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