![Image: https://us.v-cdn.net/5021068/uploads/editor/e0/g6m2s5muae75.gif](https://us.v-cdn.net/5021068/uploads/editor/e0/g6m2s5muae75.gif)
Can anyone clarify how companies like CyberConnect2 and Arc System Works keep their normal edited meshes looking so clean even with skeletal and morph target deforms in UE4?
I get clean normals for deforms in blender by using a proxy mesh to copy normals from. Is this possible in UE4?