So I am working on a gray scene to work on my lighting. I've been primarily working at home, but today I tested it out on my work computer, and now i notice my light maps are LODing and they look like crap. I never noticed this before on my home computer. So i decided to rebake on preview and once i did the LODing went away. The issue is i plan on sending the level and package to some people but id don't want them to have to rebake the lighting cause that might take like an hour or more. Any advice?
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basically there doesnt seem to be a global setting to stop this happening but you can work around it by using the override lightmap resolution setting in mesh properties on a per mesh basis. that seemed to work when i tried it anyway. it's a bit annoying if it's affecting lots of objects so if you do find a better way let us know!
cheers
unconvenient as hell.=(
Would be interesting to hear from someone from Epic on how/if they deal with this or have plans to see to it in future updates.
I did notice there was a difference between the mipping in the editor viewport and in-game, so there might be a setting in one of the ini config files that could affect this. Haven't found it yet tho.