Hello! I'm having trouble modelling a chesterfield-type sofa. I can't figure out the best way to create a high poly model that has the intricate chesterfield type pattern in it's geometry. I've seen that in 3ds max, some people use splines to deform a pattern into a sofa shape. I can't figure out how to do that either. If…
I thought a lot of people would appreciate this so I made a mini tutorial about it. So there is a simple and fast way to bake displacement and subdivision into lowpoly meshes inside the editor, using the editor modeling tools. It goes like this: 1. Enable the editor modeling tools in the plugins settings. This will require…
Hello, I'm new to Polycount so I hope I'm doing this feedback thing right :) Recently I applied for a 3D Artist job and I had to do this assigment: creating a mid poly ( under 20k tris) 3D model of Peterbilt Cabover truck with Diffuse, Roughness and Metallic maps for a mobile game. I ultimately didn't get the offer, so I'd…
Hi we are building a 3D department to start creating various forms of 3D content. To start off, we are looking to hire a talented 3D modeler/animator specialized in product design and mechanical design. Someone who is able to replicate current LG products and its form/function in to 3D objects. Your background and who you…
Hm, alright, but I'm gonna weigh in and say that these for the most part, actually aren't all that stiff-- they're still dynamic and have a clear rhythm, even if the pose they're in is a straight-up Star. You can have them in any pose suitable for your game and still achieve good rhythm and flow, and these are a perfect…
Hello, I am working on post for a film of mine and I need some help creating a high quality 3d model of my main character. It should be fairly straight forward, I already have a completed model of the character's helmet that I can provide to you, which we used to 3d print the real life prop. Other than that it's just a guy…
Let's say you have four buildings. You give each one a UV layout filling the 0-1 space, and you set the resolution to 512. Then you create your textures in photoshop or substance painter. So for each building you have one 512 material. A total of four materials. So you have four separate materials now, but in your game…
Me and my bro during our spare time are doing some graphic for a simple dungeon crawler game, but we really suck at programming. I need some help to create a camera like Dungeon Master, Eye of the Beholder, Grimrock (90 degree step-by-step camera). I have spent some time to sort it out "bIgnoreLookInput=true and…
Hey everyone. Well, I'm coming from an organic modeling background, and I'm working on my hard-surface skills now... I know all the basics, I understand topology and how to handle everything... how to harden a surface by using edges well, etc... But I lack some knowledge in how to "solve" some more advanced creasing…