Hey so does anyone know anything about importing vehicles from Maya into udk using FBX? In the settings I keep changing the export settings it to make the z the up axis. In addition I've been trying various rotations when I'm exporting it. Everytime when I bring it into udk however the ship doesnt orient right. And the…
Are you supposed to scale your mesh to cover the geometry? If yes, then im doing that right. My main question is when pulling out faces or scaling the mesh on an axis you will get weird black stuff where the low poly mesh isnt over the high poly. Example: From the front this looks fine and smooth and the floating geometry…
So I've been spending the weekend getting to grips with the material editor and I'm finding it mind boggling how many expressions there are and all the cool things I can do with it. Naturally I have some questions :) For starters, how would I go about making a texture mirror repeat across an axis? eg: Also, How would you…
Hey guys, I've been customizing Max for a couple of years now, and I figured I ought to package up some of my better scripts and release them to the public! Without further ado, Turbosmooth Tools is a batch processing script designed to let you modify Turbosmooth modifiers on a whole pile of objects at once. It also has…
I was sculpting this model and I mirrored the symmetry on the facial features along the X axis and started refining the face further.Later on,I zoomed out and noticed this: Turns out I must have mirrored the mesh along the Y axis by mistake,eliminating her legs and didn't noticed because the cam was zoomed in on the…
Hi, So is there a way to import a model into Zbrush using the same coordinates I exported out of MAX? I have a model with the arm pulled off to the side, I'm planning to sculpt the arm once and then bake it down, mirror the arm over in the final low poly. I have my axis going down the center of the model in Max. Zbrush is…
Use this sbsar in substance painter to quickly apply wood textures to your models. Import into generators then apply a position map (settings all axis, bbox), and base color, normal, roughness, metallic and ao textures. The base substance has been submitted to substance share(pending approval). The built in wood American…
So i ve set up a fore arm twist several different ways. The way I want is to use the wiring to wire the x rot of the hand into the twist bone via an expose transform node. but i keep getting an illegal reference. (reference node a child of the forearm bone, expose the hand bone, wire exposed value to drive the twist bone,…
Hi Polycount, I'm having issues with trying to rig a robotic arm. I want to stop any sort of rotations on the X and Z axis but I seem to be having no luck. I've setup a simple HI solver and tried snapping the bones to dummies so that they match the picot point of the arm chunks. I've also tried playing around with locking…
Axis Animation studio just came to our school to give a talk, and one of their slides showed texture maps that had the usual diffuse, normal, etc. But one of them was labeled "Reflection Property" and it looks orange and green. I've never seen or heard of some thing like that. Does anyone have experience working with…