Axis Animation studio just came to our school to give a talk, and one of their slides showed texture maps that had the usual diffuse, normal, etc. But one of them was labeled "Reflection Property" and it looks orange and green. I've never seen or heard of some thing like that. Does anyone have experience working with something like that?
The slide was about texture of a character in their CG short series Halo 4: Spartans.
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Hard to tell really without seeing the slide, could just as easily be a material id map.
I wanted to take a picture of it with my phone, but the speaker was looking my way and they probably won't like their slides photographed.
http://wiki.polycount.com/TextureAtlas
And it sounds like it had different reflection masks in each of the RGB channels... glossiness, reflectivity, roughness, etc.
It was for a photo-real human face of a woman.
If they left already, then...'tuff nut?
I mean were you paying attention as to what was being told about this map? I'm with Retleks on this one, sounds like a Direction Map for Aniso-Reflection, but everyone also could be right, it could also be a Mask-Map, where each channel defines a certain property of the Reflection (R=Roughness, G=Bollocks, B=Mask, etc).
Although in that case, it would be really weird for using orange, many renderging solutions tend to 'bleed' out colors if you try and separate different elements, making for some unwanted detail, not sure about that in this case.
EDIT: A human face was used? Did the human face look correct to you?
The human face looked pretty correct to me. It was for the character Sarah Palmer: http://25.media.tumblr.com/tumblr_meaye1fgnV1rjezt2o1_1280.jpg
if so, then its just the spec map and the roughness map, a roughness map is just a gloss map, sometimes it looks inverted.
so the spec is in the red channel and the roughness is in the green,
i just did a google search for exactly what you asked and came across this page that explains the scanning process used in the series, its here
http://www.ten24.info/?mtheme_portfolio=halo-4-spartan-ops-3d-scanning
it also has the texture breakdown, i assumed a refection properties map would be the properties of light reflecting off of a surface, and that would be spec and gloss. they just put two maps in one texture.
google is a cool tool, you type in things you might not know about and you get answers.
for this particular search i just typed in a few key words from your question
reflection property map axis animation halo
it was the second link, the first being your post.