Hi,
So is there a way to import a model into Zbrush using the same coordinates I exported out of MAX?
I have a model with the arm pulled off to the side, I'm planning to sculpt the arm once and then bake it down, mirror the arm over in the final low poly. I have my axis going down the center of the model in Max. Zbrush is putting the axis down the middle of the entire model, so that it is somewhere between the exploded arm and the torso.
I found that I can change the axis in the preview window, but I am unable to zoom in close enough to do this very precisely. So I'd really like to just have the coordinates I set up in Max.
thanks all.
Replies
Otherwise, be sure to freeze everything, 0-off your transforms, and export with local coordinates. Seems to import fine.
The thing is, I want symmetry on for the body and legs, but off for other things like the shoe, arm and hand, etc.
I know how to turn it off with "x" but I would like it on for a lot of this.
Thanks man.
Edit: I can't tell by your pic, are those subtools are not? Subtools are working 100% fine for me. If not, isolate the parts you want symmetry on (body, face etc), hide them with ctrl+shift. Go to Subtool tab and split hidden. Select body subtool, turn on local sym. Sculpt away
I have something working. I'm kind of a noob to Zbrush, so I appreciate all the help I can get.