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symmetry in Zbrush?

Hi,


So is there a way to import a model into Zbrush using the same coordinates I exported out of MAX?


I have a model with the arm pulled off to the side, I'm planning to sculpt the arm once and then bake it down, mirror the arm over in the final low poly. I have my axis going down the center of the model in Max. Zbrush is putting the axis down the middle of the entire model, so that it is somewhere between the exploded arm and the torso.


I found that I can change the axis in the preview window, but I am unable to zoom in close enough to do this very precisely. So I'd really like to just have the coordinates I set up in Max.


thanks all.

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