Hey gents.. been working hard on some hand painted goodness. My crusader about 99.9% where I want him-- if I find something to nitpick at, I'll put more time into it, but at this point I'm calling him done. Here are some process pics, as well as a link to a live stream I did a few days ago to show some process work.. it's…
I was just wondering if anyone has and suggestions on how to get this kind of look http://2photo.ru/en/post/30388 with either materials, shaders, or lighting.
Hi polycounters :smiley: Recently, I join the Artstation Challenge(Prop Art). I go with the excellent concept by Becca Hallstedt. I love the color and the personality of this piece. Here is her concept and the three props I chose: You could find my entry here, I will also post my working in progress on this thread as well:…
Hey, Always wanted to do a cover based anim. I didn't want to do a 'vanilla' cover anim so I tried to throw some acting in there and explore some acting choices since poses and acting choices are the things I need to work on. Right now, I'm trying to nail down the main keys and make them as strong as possible. Haven't paid…
anyone wanting to test on their own, you can get the test meshes here: https://drive.google.com/open?id=1gl0c9jmagxVL6BXsQBxDmG-Q6a-E3K_j here is the Painter forum post: https://forum.substance3d.com/index.php/topic,30395.0.html *edit @ Joe - i already tested that and no luck. it just gives different shading errors. as…
Someone asked which terrain tools I use. I start with a flat Unity Terrain, and just start sculpting with the built-in tools. https://docs.unity3d.com/Manual/terrain-UsingTerrains.html I use Terrain Painter, which has a lot of great painting and sculpting tools. I use it mostly for painting the splatmaps, since it has…
personally id zbrush it with dynamesh its very easy and fast . also i can switch symmetry on and off at any time zbrush is good at dealing with that .. ( example i switch symmetry on .. get basic shape . then switch off to sculpt asymmetrical folds on the fabric part . i feel like shape is not right . switch symmetry on…
Like rabbid said. Offset the mirrored uv islands out of the 0-1 uv space. After that import the model inside mudbox and create a paint layer and save the scene. After that go to where the project files and rename the textures located there like so texturename_u1_v1 texturename_u2_v1. After that open the scene again inside…
I have this issue as well. I too am running CC and an ATI card. I finally upgraded from an ancient Sapphire 4870 this past month (note, the issue happened on that card as well) to a new RX 480. Luckily I have an nvidia system at my disposal so this is merely an impediment, not a blocker (I can export bakes from there to…