Hi polycounters Recently, I join the Artstation Challenge(Prop Art). I go with the excellent concept by Becca Hallstedt. I love the color and the personality of this piece. Here is her concept and the three props I chose:
Great start! I think if you are trying to inject PBR into your stylized workflow, you might want to give your barrel wood some high spec, or tone it down on the metal. The contrast between the two is a bit jarring.
I love your hand sculpting on the barrel, you've added some great details through it!
Hi, @Marshkin Thank you so much for the feedback, I am still experimenting the PBR stylized workflow. It seems to me that something still missing on my barrel. I feel that give the planks some high spec would be great, I'll definitely do it. Thanks.
Looking good, gonna follow this one for sure. I have to agree with @Marshkin though, your not really utilizing the full power of the PBR. I would try to lower the contrast and general shading in the albedo and let the PBR maps do the heavy lifting a bit more.
Your sculpts and the wood texture are great. When using metal materials in pbr, there are some measured results that will tell you the exact albedo and roughness values to use. Unity once posted a nice reference chart for metal values: https://blogs.unity3d.com/wp-content/uploads/2014/11/UnityMetallicChart.png which makes tuning values a lot easier
Hi @lotet and @BM0213 Thank you so much for the suggestions. (The reference chart is very helpful!) I added some highlight spec on the wood and some roughness details, brought down a little bit roughness and metal on the iron area.
Started working on the base mesh of the stagecoach
Looks really nice, the barrel looks better,but I think you might have gonne a liiittle bit overboard with the noise, and I think you could make the metal a little bit lighter still.
cant wait to see what your gonna do with the coach though, the concept is so cool!
@lotet Thank you for the critique. I agree that the noise(dirt) is a bit more strong. I'll try to decrease the value of normal and roughness. Also, tweaking the PBR value of the iron.
@crawl Thank you I cannot tell either, both projects are fun. I'm not so sure at this time, still have so many things to figure out in life. But the Think Tank courses looks very promising to me! (Thank you for the info)
it has been a long time since my last post. I was busy with relocation to my new position and finally got my computer settled today lol The pictures I posted below was my submission of the artstation challenge. Ther is still a lot of stuff I would like to add: get more details of the hand-painted diffuse map, more props, the background elements, such as the sand and rocks, etc. I will keep working on this project and got other props done of the original concept. Thank you for visiting and giving me feedback.
Awesome job! I really love all the sculpted details! I have one suggestion about the textures. I noticed that most stylized PBR textures have a heavy use of gradients in the base diffuse. It really helps bring out the colors and gives it that stylized feel. Check this out https://80.lv/articles/kraken-attack-stylized-approach-to-pbr/ Hope that helps!
Replies
Test render in Marmoset:
I love your hand sculpting on the barrel, you've added some great details through it!
I have to agree with @Marshkin though, your not really utilizing the full power of the PBR. I would try to lower the contrast and general shading in the albedo and let the PBR maps do the heavy lifting a bit more.
I added some highlight spec on the wood and some roughness details, brought down a little bit roughness and metal on the iron area.
Started working on the base mesh of the stagecoach
Also, I tried to add more dust and mud on the iron area of the barrel.
I think you could make the metal a little bit lighter still.
cant wait to see what your gonna do with the coach though, the concept is so cool!
Thank you for the critique.
I agree that the noise(dirt) is a bit more strong. I'll try to decrease the value of normal and roughness.
Also, tweaking the PBR value of the iron.
Amazing work! I'm looking forward.
Thank you
I'll keep going.
Thank you I cannot tell either, both projects are fun.
I'm not so sure at this time, still have so many things to figure out in life. But the Think Tank courses looks very promising to me! (Thank you for the info)
I was busy with relocation to my new position and finally got my computer settled today lol
The pictures I posted below was my submission of the artstation challenge.
Ther is still a lot of stuff I would like to add:
get more details of the hand-painted diffuse map, more props, the background elements, such as the sand and rocks, etc.
I will keep working on this project and got other props done of the original concept.
Thank you for visiting and giving me feedback.
here is the diffuse only - rendering.