Hot Glue Games is an independent video game studio in Kanata, Ontario Canada. We’re a small passionate team aspiring to make compelling video game experiences rich in story, emotion, immersion and meaningful gameplay for PC and consoles. We are seeking an in-house full time 3D Game Art Generalist to work alongside our team…
Please see below for the position description and here for screenshots and misc art. == About The Game == Best described as a single player, rogue lite/adventure in a humorous sci-fi setting. Play through the eyes of a spiffy space adventurer captain as he roams the galaxy with his AI companion, meeting friend and foe…
Hello Everyone. I have created a course on Udemy.com, for learning to create your own 2D game art. This course is specifically tailored around using a vector application to create art for your own games, with the non-artist in mind. It will show you the process I use to create fantasy/adventure style game props, starting…
Hello fellow 3D junkies. I've been experimenting with mixer and world creator the last couple of days. I really was wanting to develop a workflow to generate and create distant environment geometry/textures. I wanted to see if I could utilize Zbrush sculpts as well as terrain height data used from world creator thrown…
(UPDATE, created planes need not be segmented) over the years i think of things that would make handy scripts to help my work flow. and since i know nothing about maxscript and am too lazy to learn, i come here and ask some nice polycount scripters to help me out and make them. its suprising that usualy they jump at the…
RAWMEN (ANIMAL) is looking for a dedicated experienced environmental artist with a deep understanding of stylized workflows to join our small indie team. Key Responsibilities * Creating fun, wacky, stylized environments * Translate concept and reference art into reality, referencing design and core gameplay mechanics *…
Reallusion has teamed up with Polycount and whole bevy of sponsors to bring you our first ever animation-exclusive contest, featuring Reallusion's iClone! This contest is pretty simple: create and submit for two categories: Best Character Animation and Best One-Minute Video. There will be a third category to which you will…
You can also after all the above check this link out and pic which one works for you then do all the other stuff, so think normal map first if you make it yourself then do all other steps. https://www.youtube.com/results?search_query=creating+a+semless+tiling+texture Strange that if you type is off "proper English", you…
Do you create moss in Substance Designer, or is there a method to do it in SpeedTree to use as a texture for blending? I'm aiming for realistic results.
Great thank you Mr.Chadwick. I will study parallax mapping soon, but now I know what to do. Yes, I've seen them and even I had a conversation with the author of one of the best road systems and then I came to this conclusion that the best method of creating the roads is to make them manually in the 3DS Max. Fortunately,…