| Hot Glue Games is an independent video game studio in Kanata, Ontario Canada. We’re a small passionate team aspiring to make compelling video game experiences rich in story, emotion, immersion and meaningful gameplay for PC and consoles. We are seeking an in-house full time 3D Game Art Generalist to work alongside our team on an unannounced PC title. We are looking for an artist who is able to emphasize proper technique and methodology while being adaptable to various styles. This artist will be responsible for creating game ready assets including environments, characters, and weapons and be comfortable with rigging, animations and texturing. RESPONSIBILITIES: - Model and texture game ready environments, weapons, and characters defined by the game’s art style and create variants of existing assets
- Have a keen eye for detail and a clear understanding PBR workflow
- Maintain and communicate an effective art pipeline
- Able to perform rigging and animate character models
- Arrange content and integrate final assets into the games engine
- Able to create a compelling and cohesive art direction within as set of technical limitations
- Able to work in an active team environment, providing input in all aspects and participating in the creative process of the game
REQUIREMENTS: - A passion for games with over 2 years of experience as a 3D game artist performing professional work or personal projects
- Amazing game-focused art portfolio of 3D and 2D work
- Experience with modeling in 3ds Studio Max, Maya or equivalent
- Experience creating models in Mudbox or ZBrush
- Experience with low-poly and high-poly modeling of both organic and hard-surface assets
- Experience creating textures in Photoshop
- Understanding of 3D art techniques and practices including UV mapping, texturing, rigging, and animation
- Excellent communication, time-management and organization skills with familiarity in agile project management methodologies and tracking tools
- Ability to work in a team environment, both providing and receiving feedback and critique
- Must be in the Ottawa area or willing to re-locate
PLUSES: - Great understanding of color theory, silhouette and proportions
- Good understanding of LODs and how to create LOD levels
- Basic experience in creating particle effects and in-game effects
- Understanding of technical limitations and making adjustments in asset optimizations
- Familiarity with shader development and lighting techniques
- Strong knowledge of anatomy and understanding of how animation affects geometry
- Shipped titles demonstrating experience building game assets
- Knowledge in the use of various software including Marmoset, Xnormal, Substance, Houdini and Adobe Suite
- Familiarity and minor technical prowess with game engines such as UE4, Unity 5 and Stingray
- Experience with version control systems such as Git, Perforce and SVN
- Experience in asset creation for consoles such as Xbox One and PS4
- Some mobile experience
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| If you feel you are an awesome candidate for this position, please apply by sending your cover letter, resume, and portfolio to hiring@hotgluegames.com. If you don’t feel you are currently ready to fill the shoes in this role, but want to be on our radar, feel free to connect! We look at every application, resume and portfolio we receive but due to the high volume of applications, we will do our best to respond to all candidates who apply. |
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