Can you share your thoughts and WIP screen shots for best practice on the subject of next gen techniques? Now that we are getting to grips with the tech how are you finding it best to adopting modular creation or are you starting to pump out larger sections , for example, 4X chamfered edges, blended textures, procedural…
https://youtu.be/fdswqSJg1hc DOWNLOAD THE PACK HERE 56 unique seamless 4K Fabric Materials derived from scan data and optimised for UE4. These realistic PBR Fabric materials are ready to use in Games or Arch Viz and feature a flexible Master Material. Ideal for both environments and characters alike - the numerous and easy…
Hello, We are AMC pixel factory, a leading provider of digital content solutions for the games and film industry. We are based in Bucharest, Romania. We would like to showcase some of our work together with small tutorials which we named AMC SESSIONS. This is the 2nd episode. Episode 1 is here: http://bit.ly/2pBoGAK…
Hello! While I am not a new user, I haven't really posted as often and I thought I would update with most recent work and portfolio showcase for appreciation and critique. (i.e something I should remove, add, layout.etc) Portfolio Link https://www.artstation.com/artist/nikhilr I'm a 3D Artist with 3 years of modeling,…
Hi all, My company, Stream TV Networks, is looking for several artists who have intermediate Photoshop skills (or GIMP or whatever 2D editing program you use) and some free time from now until April 22nd. We are converting CGI trailers of very popular video games from 2D to glasses-free 3D for showcase at PAX East and I…
Sensitive Sensor Studios presents Chimera! Hello Polycount, Sensitive Sensor Studios is a small student game development team based out of the University of Michigan. We created Chimera as a project for our major design course, and ended up winning the 2012 University of Michigan Computer Games Showcase. We are continuing…
Hello Ladies and Gents :) I haven't been around on the boards here for a couple of years and really haven't done much art in that time... but things are a-changin' :D This one I did over a 3 day period for a GuildWarsGuru forum contest. I won 5th place in the category (I came in behind some Gawd-Awful 3D piece :( ). It was…
Hi there! Half a year ago, Me and a friend set out to create a new, easy to implement modelviewer in webGL. This flowed from a feeling that almost all other solutions out there are either paid, hard to get right or require a plugin to function. Our aim has been to remove these obstacls and create something that just works!…
I've been a long term lurker at polycount and I've finally begun to do a mass portfolio overhaul to push myself into the Games Industry. I'm using this thread as a way of documenting my progress and revealing some of my workflow in the hope that I inspire someone, like you all have inspired me :) My History: I've worked…
Latest: Hey Guys in my spare time while not working I have been making a couple of environment projects. I figured I start a thread for one of them as it is getting to a good place where I can showcase it. As a load of Artists at work are making Star Wars Environments at the moment I thought I would jump on the train and…