http://www.cbc.ca/thisisthat/blog/2014/09/23/new-york-artist-creates-art-that-is-invisible/ Paul Rooney, Lana's agent, believes she might be the greatest artist alive working today: "When she describes what you can't see, you begin to realize why one of her invisible works can fetch upwards of a million dollars." said…
Hi, I think focus of my question is on eye lids and it's proper animation when character blinks. what is the industry standard of making a 3d character (im talking about stylized but i want my question to be applyed on realistic chracters too) when we talk about eyes ? I am confused about eye lids, how to make it…
First, Some pics: http://www.facebook.com/#!/album.php?fbid=10150093531827035&id=319541002034&aid=275523 Then a quick story: So, we're sitting there at the polycount meetup at lefty's, everyone around a few tables maneuvered next to each other. I'm talking/listening to Hanoh and Tim (space monkey) talk about Brink and…
Obviously most of us (hopefully all!) here are opposed to piracy, but what would you guys do when you see your friends happily trading downloaded console games between each other all the time? I don't just mean 1 or 2 people, more like 15-20. I took a firm stance against it, and tried to talk about it from my side but the…
I feel like I'm asking this out of a wee bit of desperation. Mainly because I feel awfully abandonded at times and constantly have to rely on myself because I'm not really close with anyone who does 3D. I've met a few people at THU in 2014 so that was a nice refreshment but that's months ago now and I basically don't feel…
Hey, guys, so recently I completed a year working in the VFX industry here in Vancouver, and I decided to write articles talking about this amazing experience. This article that I'm sharing now talks about becoming more organized, and how this skill has been helping me during my early career in VFX.…
Hey everyone, I was working in this character from a while from FFXIV called Regula Van Hydrus. My goal with this project is to learn more about texturing characters using material libraries and making them modular. After watching Epic's Paragon character talk about how they do the materials for the characters I decided to…
Hey, I know this is an old thread but I found it because I was trying to do what @pior is talking about and wanted to share my solution. I ended up making a simple addon that stores the vertex normals to a color attribute so you can paste them back later. You can get it here.
> Just out of curiousity, what are your personal favorite songs. The following is a list of 100 of my favorites in no particular order, most of which I already have in my collection. I have more favorites than what's listed below, but I didn't want to make the list too long... - 311 - Amber - Abba - Take A Chance On Me -…
Hi everyone, I'm a programmer, and I'm at the point where I need to start getting some graphics done. I'm considering doing them myself, and on that note, I'd like to ask what the process is for designing a simple (isometric/top-down) 2D character which I want to give a basic walk animation. One such as…