Hi,
I think focus of my question is on eye lids and it's proper animation when character blinks.
what is the industry standard of making a 3d character (im talking about stylized but i want my question to be applyed on realistic chracters too) when we talk about eyes ?
I am confused about eye lids, how to make it production ready?
do you make a character with closed eyes or eyes open? if this makes sense.
Im afraid if character is with open eyes then how can eye blink be exectuted without bad mesh deformation? maybe the upper eye lids mesh is too short to touch lower one?
hope you understood my question.
Replies
I wanted to know what's happening with the eyelid. So eyelid mesh is stretching.
I love how the eyeball "pulls" at the eyelid.