Hi. I've created a unity scene blockout using unity cubes. I've been looking online for ways to export that scene into maya but can't find anything. Any ideas?
Hi all! This week I've been messing around in XSI and I discovered something interesting. Is there a way to bevel like this in Maya wherein the edges tessellate into quads? Thanks in advance.
Trying to get some normal baking done but im getting nothing captured. I have checked the uv so it have space to bake on. It should get some info at least. Have no idea why, im on maya 2011 64 bit.
Happy July Everyone, Here's a fun track from my Jazz/Big Band page...now in higher-quality Ogg format: "SLAPSTICK" (Looping) Yo can listen to it here: https://soundimage.org/wp-content/uploads/2026/07/Slapstick.ogg There's also a LoFi version...you can listen to that one here:…
Version 1.12: Added new option: Edge ConstraintThis option allows you to restrict the projection of each selected components to the corresponding edge direction that is closest to the current projection mode and axis. Version 1.10: Hello! I just updated my script on ArtStation with the new features listed below. • Added a…
The 3D Artist is responsible for working with the design team to produce 3D models and animations primarily for use in games. 3+ years of experience with Maya is a must. Experience with the Unity Game Development Engine, and Flash is a plus. The 3D Artist must be proficient in creating high quality low-poly models and…
Hi everyone! I made tutorial about rigging of robot Pathfinder from Apex Legends in Maya) I hope you enjoy it) https://www.artstation.com/artwork/GaVlW1
Hello all, Just moved from max to maya and i don't know why the hell my object is smoothing (subdiv pressing the 3 keyboard button) that way. Thanks in advance for any kind of help ... I check creases, and hard/soft edge ...
Anyone know if this is possible and/or has links to some resources or information about it? Have not found anything remotely useful so far (but sounds like it should be possible in maya with viewport2.0 at least)