Hello Can you help, I was wondering what choices do I have to bake 16 bit displacement? * 16-bit, grayscale PNG file. * 16-bit, grayscale .RAW file in little-endian byte order. Currently my work around is to bake in Mudbox to a 16 or 32 bit texture and then convert the texture output in Nuke to the file format I need but I…
http://www.daconference.com Free tickets but please only book if you can make it. The Digital Art Conference “DAConference” was set up by digital artists for digital artists and helps share the core skills and knowledge and bring like minded people together. Zbrush Character Artist from MPC will be kicking of DaConference…
Here is my final render, this will go towards my FMP for college. It took me about 1 month to finish the scene and 26 hours to render. The resolution of this image is 8000X5674, that is why it took so long. Let me know what you think :smile: :tired_face:
just thought to share this with you guys since this has some relevance for the community (i think). AMD's Richard Hubby spoke at the PDXLAN on current tech and on DX-12, Mantle and Freesync. Core points - Freesync Monitors: avaible (hopefully) december or january. One model already avaible that will patch Freesync in…
Is there an automated way that I can be working with a DDO project at 16-bits and when I export my textures via ddo it will export the Albedo/Gloss/Spec at 8-bit and export the normal at 16-bit? If there isn't a way, can this feature be requested in an upcoming update? Furthermore is there a way to choose what the texture…
Hi everyone I figured I would give the polycount community a heads up on a live stream speedpainting session I am doing on behalf of vigil games. Feel free to come watch at: http://www.livestream.com/vigilnights -Rayph
TL;DR: Make a lowpoly (under 200 ▲) arm before the 12th, and win Portal 2: the final hours. [excuse me if this is in the wrong place - I know there's the LPC forum but AFAIK that's only for official polycount challenges. you can move this if necessary] Before I went on vacation I challenged people in the lowpoly thread to…
The recent thread asking how to maintain texel density got me thinking, as many of the answers were needlessly complex or the opposite, i.e. just eyeball it. There is actually a fairly accurate and artist friendly way to match a specified texel density, so I thought I would take the time to explain the method as well as…
Hello I don't normally share my notes from lecturers but this guy really inspired me so i thought I would share my notes with you. Alex Negrea http://alexnegrea.blogspot.co.uk http://www.youtube.com/watch?feature=player_embedded&v=RRD-CC2DaOE# Over the last four years Alex Negrea has taught himself to become a fantastic…
[Progress Update: Graxus the Monk -Base Retopology done] So far its been 2 weeks and 5 days since I began this character (who's counting..) -well me I guess lol So my latest progress on Graxus the monk has been learning how to do re-topology! It was a lot more difficult than I thought and took some time to figure it out.…