Features: -Fast paced top down shooting action. -Simple yet appealing vector graphics. -Score based gameplay. The longer you play the harder it gets. -Many upgrades and bonus items, such as Drones, Wildcards, and weapon upgrades. Music created Rich Douglas. Latest Changes: -More organic looking and moving visuals. -Added…
Hi, I am working on a Bounty Hunter set for Dota 2 game. I have come up with a theme and have modeled a few items. But I am unable to come up with a color theme and designs for it. The theme of the item set is pawn [as in a chess game]. Cowl for the hero. Cowl with the hero model. Main weapon. Offhand weapon. Shield/Back.…
I have a multi subtool character loaded into keyshot. I want to make a change to the mesh of the weapon. How do I update it? I've tried everything but it always throws the weapon into the middle, even though I'm clearly telling it to update the obj to the same location. The only thing that sort of works is to have my main…
My new pistol for Engie shows up invisible in TF2. Does anyone know what I am doing wrong in my qc here or smd export to do this ? QC $cd "C:\Documents and Settings\Cooljay\Desktop\TradeSecret\model_sources\" $modelname "weapons\c_models\c_pistol\c_pistol.mdl" $model "Body" "c_pistol_reference.dmx.smd" $cdmaterials ""…
Hey guys, long-time lurker, first(ish) time poster. Working on some weapons for a Lovecraftian-themed 3rd-person mod a friend is trying to start up. It's my first real experience with hard-surface modeling, and the first time I've tried to get deep into normal-mapping. These are all still WIP, but all crits are…
My first post here on polycount. I've been checking these forums reguraly for a while tho. I'm making this next-gen weapon for a school project. I picked the SR-2m Veresk because of its rather strange shape, and because I've never seen it used in any games or mods. It looks like it's a pretty obscure weapon, because…
Hey guys. First post in P&P! Anyway, this is my first real attempt at a larger weapon, and I would like to hear some feedback before I proceed with a low poly and baking. Any additional details I should add? I don't know anything about real life guns so if anything sticks out as weird just give me a shout. The weapon is…
hey I was looking at the game art comp over at CGchat, and thought I might give it a try I doubt Ill have time to finish by the deadline but I needed the practice anyways my sexy chick is Mitsuko Souma female student # 11 from the novel "Battle Royal" I kinda exagerated her Sicle_sp?_ a lil bit to fit the contest…
Nice progress so far! Heres Some feedback: First of all i would use a glossier material to present normal maps so we can see the shading better and a different background, you normally want to add some contrast with the background so the weapon pops out a bit more, at the moment they are both(background and weapon) very…
I am giving this bad boy one last chance after some feedback from the workshop voters. Keeping a bit safer with the new wings, keeping a similar silhouette as the original wings but with element from the torso to make the whole set go in the same style. And the weapon have more contrast with the metal parts. But yeah it…