Hey guys, long-time lurker, first(ish) time poster.
Working on some weapons for a Lovecraftian-themed 3rd-person mod a friend is trying to start up. It's my first real experience with hard-surface modeling, and the first time I've tried to get deep into normal-mapping.
These are all still WIP, but all crits are appreciated!
First weapon I started on, and furthest-along
Destination for both of these is UE3.
Less old-timey than the rest. Working on this for a personal project.
Shoulder strap still needs to be modeled out, and the bipod screws aren't textured.
I'm not really sure what's going on with the cheek guard-- I think I should probably just rebake that. It's also a bit more polies than I'd like.
Please tell me what you think.
Replies
The diffuse textures seem a bit too... textured. The Thompson receiver looks like stone, and the 1911 looks like marble.
Thanks, that's a really big help.
The triangle counts were born pretty much out of ignorance. I looked at the UT3 models, and the third-person models are between 1.5 and 3k, so I'll aim for that.
I'll drop the resolutions down to 1024 for everything. I'll see how it looks at 512, but I'm concerned that I won't be able to keep the detail I want (text especially) if I bring the normal and diffuse that low.
Once I've got the UVs sorted, I'll take another crack at the metal, see if I can get that working better.
Looking good! (and I love Cthulhu!)
~P~
Nope, that's some 100% genuine hand-painted failure right thurr.
Brought the Thompson down to under 3000 tris and added the charging handle, though it probably needs to go lower since it's going to have a big fancy drum magazine. Brought the textures down to 512, and I think the quality is acceptable:
Still need to rebake some of the AO and a bunch of the normals.
I'm thinking it might be worth trying again from scratch on the textures.
Thanks for the feedback! I'll try to get some reworked stuff online in a day or two.