My new pistol for Engie shows up invisible in TF2. Does anyone know what I am doing wrong in my qc here or smd export to do this ?
QC
$cd "C:\Documents and Settings\Cooljay\Desktop\TradeSecret\model_sources\"
$modelname "weapons\c_models\c_pistol\c_pistol.mdl"
$model "Body" "c_pistol_reference.dmx.smd"
$cdmaterials ""
$hboxset "default"
$hbox 0 "weapon_bone" -4.495 -3.149 -7.220 1.074 7.029 8.632
// Model uses material "models/weapons/c_pistol/BarrelD.vmt"
$attachment "eject_brass" "weapon_bone_1" 1.01 6.19 3.46 rotate 0.00 44.89 -180.00
$attachment "muzzle" "weapon_bone_1" 0.00 5.96 9.19 rotate -90.00 0.00 0.00
$surfaceprop "metal"
$illumposition -0.926 -2.127 1.940
$sequence idle "idle" fps 30.00
Woops sorry forgot to tag the title
![:/ :/](https://polycount.com/plugins/emojiextender/emoji/twitter/confused.png)
Replies
Two question to make sure we're having the same problem:
1. What does it say in the console when you're wielding the weapon?
And 2. When you activate cheats, then go into the wireframe view, can you see your weapon, or is he just holding nothing?
So... yeah. That's it I guess.
Guess it's time to start a new thread...