Hello guys, I've been part of a team working on a mod for Skyrim for quite a while. Skywind aims to recreate the world of Morrowind in the Creation Engine. Taking advantage of the enhanced engine, it features improved smithing, crafting, and combat systems. On top of this, we're added voice overs and improving the systems…
Hey y'all! This is my first time posting a new topic, so I hope that you enjoy the content. The goal for this project was to create a "pretty corner" for a game environment pipeline. This includes creating a material pipeline that works well with both hero and modular props using material attributes, complex materials for…
We seek the talent of a seasoned and passionate Tools Programmer
for our current AAA F2P project Dreadnought. You will work with an
international team of highly experienced and talented developers that are
passionate about their work. Responsibilities * Design and implementation of a solid and user friendly tool framework…
Hey everyone, Recently I lost my old hard disk with all of my work on it which has given a rather unique opportunity. Previously my approach was unorganized, messy and that of a person that has no idea of what he is doing. I used to run away from Zbrush, texturing and lighting. With all of my work gone, I am taking this as…
Here is 90% done greybox (one more detail pass left) of my gunship. Idea for it came up when I heard a lot about "Fighter plane is Space" critique some time ago for certain games, I was like - hey lets make a space helicopter. Design guidelines were meant to be similar to how Star Citizen is approaching their designs -…
We seek the talent of a seasoned and passionate Tools Programmer
for our current AAA F2P project Dreadnought. You will work with an
international team of highly experienced and talented developers that are
passionate about their work. Responsibilities * Design and implementation of a solid and user friendly tool framework…
Hey, everyone! My name's Samuel Horton- I'm a screenwriter, video game writer and environment artist who is now open to collaborating on some paid gigs for the foreseeable future. For some background, I've been involved with independent video game development since 2012, most notably with Edible Hammer Games' The Solar…
Psyonix is looking for a talented and experienced fx artist / designer capable of creating stunning realtime particle effects using the UE3 or UDK editor. Experience in the following skills is expected... * Creation of realtime effects using a particle system editor for games * Optimization of effects for performance *…
Today I finished the transfer case and transmission assembly also did the gas and break pedals, next up will work on bell housing and the main engine block. The transmission system: The gas and brake pedals: Also fixed the proportions of the back frame metals:
Cross----------- For this cross, i've made some flowers and grasses, and then used blender particle system to spread them. After that i've made a little decimation and also cut the model in top and bottom part for better LOD. The count in the particle system helped me to spread more grass than flowers. FirePlace---------…