Hey! :blush: When i export my mesh from Unfold 3D, some parts of my mesh gets f*cked up. This is the original exported mesh from MODO: Everything is looking fantastic, or at least the smoothing is okay. :D And this is how the mesh looks like after exporting from Unfold 3D: Any solution for this?
I recently upgraded to a new computer, and had to re-install all of my old software. The problem is: I've begun having trouble with exporting .psk files from Actorx using SoftImage; whenever I export a file, I get the message and when I import into the UDK, I get When imported to the march beta, the mesh doesn't appear at…
Hey guys, i want to export my landscape out of ue4 as obj and import it in 3ds max with the materials. the export as obj works but i don't get a mtl file. when import the obj in max i get the message that the mtl file is missing. How can i export my landsacpe with materials and bring it into 3ds max? thanks
It's been over a year since I dabbled in modelling. I decided to pick it up again to make more weapons for TF2. I gave up last time because it required too much brain power to decompile/recompile etc. I've managed to build a model from scratch, from memory I added bones to all 4 parts of the model. Skinned them. Made they…
Hey folks. Recently I've bought a set of items from Reallusion's store with an intention to export them to obj/fbx with the textures using a trial version of the software, but it turns out that I need to buy a bandle for 219$ or 449$ just to be able to export it. Obviously it sounds like a bad deal just for a signle set.…
C4D has a very stable import and export generally on FBX, this is 99% chance the export settings in Maya are set incorrectly, so you might need to go through the maya settings. If all meshes are combined then the export combined them Use FBX, its just better than OBJ Also you obviously need to set up new shaders, don't…
Is it possible to update the FBX exporter of 3DS Max? I'm using 2012, and apparently in that version the exporter doesn't like meshes with parts made via symmetry and displays the normal map as inverted on those parts in Substance Designer. I went to Autodesk's page and downloaded/installed the 2015 FBX SDK, hoping maybe…
Hey all. Couple of questions. 1- Is it possible to export a BSP from Unreal ED 3 into another package? I've tried exporting brushes as OBJs but the resulting file is empty. The option to export is there but it doesn't seem to work. 2- Lets say you block in a simple level mesh in a 3D app like max or maya. Is it possible to…
I don't support this script any more. For a similar and still updated script for Maya please take a look at this one : http://www.polycount.com/forum/showthread.php?t=151048 So what is it ? Well this script simply edit an xml file based on the settings you chose on the UI and send the information to xNormal to generate the…
Just heads up - finally Modo 10 can export creased edges. We checked it with Maya (2016) and Max 2015 - it works. Just check "save mesh smoothness" on export and export a subdivided object (shift-tab). https://monosnap.com/file/97nJUick3IyrXXqjWCd2bdaXTUik6T