We are looking for a reliable freelancer to work on improving the visual quality of a prototype project. As the project grows there will be opportunity for further iteration and work if this is of interest. We require a VR environment in which the user will be stationary. The user will then be interacting with some UI to…
Hey all, just wanna post some things I've been working on recently. I've taken Polycounters advice and switched gears towards prop modeling which will hopefully make my portfolio a little more professional in the long run. Heres what I'm working on now: This is the high res version of a sci fi - Quake-ish inspired door,…
I always want to make a full scene for my characters, and I think it's good to collaborate and work with other artist as a learning experience as well. My current project could be set in a war-torn field of mud. Pools of blood, arrows stuck in the ground, moody backdrop... Doesn't need to be big, just diorama size to…
Hi there. I am posting here some of our works created for Afterfall:InSanity, over which we spent almost two years of development as a graphics team in Intoxicate Studio. It was a really hard time, we are working in the new team. During the production there are 2 - 9 persons working on assets and managing the art. All…
Hi guys, Myself and few other class mates got an assignment to create a game level environment in UE4. We got the concepts and reference and broke it down into modular assets that we will be re-using across the level, so far so good. The problem is, we're not sure how to tackle the texturing aspect. We know that we need to…
Hello, Thanks for looking at my post. I'm fairly new to environment art, cheers for understanding if I'm lacking some basic know-how. I'm working out how I approach texturing buildings for my mobile (high spec) game, I will have 15 buildings in close proximity. I'm using Unity. I'll be doing most of the texturing in Quixel…
Hi there , I am aspiring environement hard surface artist. Self tought hardworker by night after hours. it has been 2 years now that i am doing polygonal modelling with some previous CAD experience. Trying to land my first job in game industry getting little or no response to my applications. I work mostely with…
SOLUTIONS: The road can be textured with Spline Mapping teqnique. Link. The mesh was textured using VertexPaint tool written by Jason Booth (distributed for free). Here is the link. QUESTION: This is a one mesh, which is going to be textured with even using 16K map(s) just because it is vast. You could have noticed a red…
Hello there. The title of this thread aptly sums up my position! I'm posting this here for two reasons - one, self improvement. You folks really know what you're doing, and I hope I can get the right sort of pointers to make my "age" (read: level) look great inside the engine I'll be using - Cyan World's Plasma 2.…
Hello all! I'm starting work on an environment based around Turner's painting "Caligula's Palace and Bridge" Seen here The idea isn't necessarily to make an exact copy and work relentlessly to make the environment look identical, I do however want to get as close as I can in relation to positioning, mood, and colour…