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WIP Caligula's Palace - UE4 Envir based on Turner's Painting

polycounter lvl 6
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Kobalt Kiwii polycounter lvl 6
Hello all!

I'm starting work on an environment based around Turner's painting "Caligula's Palace and Bridge" Seen here

The idea isn't necessarily to make an exact copy and work relentlessly to make the environment look identical, I do however want to get as close as I can in relation to positioning, mood, and colour palette. I'm expecting to practice a lot of post-processing effects and natural and foliage modelling. I have started the white box in UE4 and been alt-tabbing to try and line everything up.

Compare.jpg

Here is a gif that shows the comparison well but unfortunately it doesn't seem to be working on polycount.

I'm setting this thread up so that I can try my hardest to update it quite continuously.

The main issue I'm aware of at this time is what will behind the spawn point or camera or painter however you want to look at it, yesterday I was walking home from work and saw this which I have decided to use as reference for the area behind the spawn.

IMG_6217.JPG

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  • Kobalt Kiwii
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    Kobalt Kiwii polycounter lvl 6
    I've made some terrain materials I'm kind of happy with the grass but think I will redo the dirt after I have gone out reference gathering again soon. I managed to make an okay texture for the cliff-esque place which I have used to create a tileset for the area behind the spawn position/camera position.
    Textures.jpgEngine-1.jpgEngine-2.jpg

    Because the tiling really doesn't look that nice it will be broken up with roots and foliage added in later or I'll work into the texture a bit more. Each tile is around 260tris. The next step is to make that nice dirt material to fade the cliff into the terrain, then its probably about time I start work on those pesky trees.
  • Kobalt Kiwii
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    Kobalt Kiwii polycounter lvl 6
    I find Trees really tough so thought that the most important thing to work on in this environment. I'm not particularly happy with how the tree looks but its a start at least. I'm struggling to increase the density of the canopy enough to match the concept or even to make it look like a tree. I spent yesterday and a bit of today doing this, I may have to ask around for advice at work and come back to the tree and fix it.

    tumblr_na3tc22k2e1r8n00qo2_1280.jpg
    tumblr_na3tc22k2e1r8n00qo6_r1_1280.jpg
    tumblr_na3tc22k2e1r8n00qo5_r1_1280.jpg


    Heres an update on the level from the camera.
    If the gif doesn't work go here.
    tumblr_na3tc22k2e1r8n00qo1_r2_500.gif
    tumblr_na3tc22k2e1r8n00qo4_r1_1280.jpg
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