Hi there.
I am posting here some of our works created for Afterfall:InSanity, over which we spent almost two years of development as a graphics team in Intoxicate Studio. It was a really hard time, we are working in the new team. During the production there are 2 - 9 persons working on assets and managing the art. All assets are created for Unreal3 engine. Cause of huge number of stuff we wanna show I must divide this topic, and we will gradually show the artworks. Below are listed all persons who participated in team during the production:
Enviro team:
Kamil Wojciekiewicz "SoAd" - Lead Enviro
Piotr Chuchulski - Enviro Artist
Tomasz Jelonek "Yelon" - Enviro Artist
Krzysztof Kornatka "Taran" - Enviro Artist
Ewa Kostorz - Enviro Artist
Krzysztof Mąka "Chris" - Enviro Artist
Tomasz Tosza "Wizz" - Enviro Artist
Character team:
Mariusz Klat "MarioDon" - major character art
Marcin Klicki "Klicek" - additional character art
2D team:
Piotr Krężelewski "Krężel" - concepts
Marcin Gołdyszewicz "Goldi" - concepts
Art Directionby Adam Bryła "Shalivan"
So at the first part some Enviro.
Have fun watchin stuf...
Replies
Like many people i've grown sure that this game would either end up as abandonware or turn out quite amatourish.
So, regardless of gameplay quality (which i can't judge, not having played it) it's great to see that at least environment assets look professional.
aajohnny - we've prepared level/scene in Unreal Engine 3.
I'd love to know this as well.
Congrats guys on such an epic thread.
Most of stuff have normal's from high poly models. We gave up from high poly modeling only for a less important models for the sake of saving time. We also use an detail maps but it wasn't principle (depend of situation). Here are only screens of items. The environment require different rules and trics.
My only complaint is the box on the right looks funny. It doesn't really look dented, it looks like it got the liquefy filter in photoshop.
http://i.imgur.com/oDMsE.jpg