Hey guys, Ive been a huge fan of polycount and ive finally decided its time to make my first post. This is an environment ive been working on in my spare time. Any critiques would be awesome! thanks
Hey Everyone, Bloodborne was the first souls like game I played, and after finding this concept I thought it'd be cool to give it a go, here's my blockout progress so far :) . Any feedback would be really appreciated, cheers!
Final: https://www.artstation.com/artwork/wL65Y --------------------------------------------------------------- Hey everyone, starting another personal project based on concept art by Noodle Li. I plan to take this to a more detailed style than my more recent work. All feedback is very welcome!
This is my first serious attempt at creating a character from start to finish. He's inspired by Link from Zelda. I've been struggling with the hair, and would like to know if I'm moving in the right direction. The goal is to make a next-gen model with some interesting details, but maintain a fairly low polygon count.…
Hello everyone, I recently finished a project that was used to learn some more about hand painted textures. It was a fun experience. 3D viewer and breakdowns can be seen at https://www.artstation.com/artwork/v1AlAA. Feed back is welcomed, thank you!
Howdy everybody, I am working this as part of my final project as a student. so I have attached the image I use as reference as well as an image for how the high poly mesh is turning out as of now. The base work was done in maya, I then sub divided it to give it a nice smooth edge. I Used zbrush to create some plastics and…