the StandardFX shader that comes with max9 has all of that, but the environment mask is shared with Spec. Spectre on #model_design modified it for me to have a seperate envmask/specmap, you could probably ask him.
Ok cool thanks, i got that in an fx file loaded up, it has inputs for the refl stuff but nothing happens when i enable them and add maps to it. Using the newest max, 2008 or whatever.
Replies
Could you upload that file or something? I'm sure he wouldn't mind and he's not on irc right now.
[/ QUOTE ]
Don't have any hosting, so I guess i'll PM it to you in text.