Howdy everybody,
I am working this as part of my final project as a student.
so I have attached the image I use as reference as well as an image for how the high poly mesh is turning out as of now.
The base work was done in maya, I then sub divided it to give it a nice smooth edge. I Used zbrush to create some plastics and the duck tape.
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Finished the Low res woot woot.
I have began texturing, yeay!