Looks neat! I've really enjoyed your last threads, so this is one I'll be following for sure. As you say, it's a bit early for crits, but I'd be interested in hearing your ideas for color palette and lighting. Desert scenes often come off as bland and monochromatic, with harsh lighting. It'd be nice to see something that…
@The Nasal Abyss I don't think he was going for the desert feel with it cause if you look at the pics there is definately alot of blues and greens. I think the desert you refer to is more just the dirt paths that are layed out for the civilians of the village, think of it as a newly constructed house with a brand new lawn…
Hi first post here at polycount i suppose ill introduce myself. im David, im 17 and live in england. ive been doing 3d since i was 14 and game art for a year and a half (just randomly stumbled across blender when browsing the internet) heres some of my recent work using blender, photoshop and UDK. all of it is mine except…
After looking at a few tutorials and studying existing trim sheets i decided to try and make one to learn the technique. This is where i'm at after some hours. Initial Sculpt Current UE4 Material Marmoset Attempting to reach a style similar to Overwatch and other Stylized PBR game projects. Going to try Building some…
While Logan's Run, Blade Runner, and Back to the Future are some of my all time favorite movies, let alone 70s/80s sci-fi ones, I decided I didn't really wanna base my skin off anything specific to avoid any kind of infringement. What I decided to make was something along the lines of "super advanced tech that works…
Started this project with the intention of learning and incorporating Fusion 360 into my workflow. The idea was to see how quickly I could build the high-poly and manual retopologise. Fusion 360 was actually very easy to pick up and it exports very high quality .STL files for use in Zbrush. From there it's onto…
Whats up peeps? After a long lay off off of any 3d work and getting a bit burned out , went on and a got a career started in the fitness industry. Right now im doing 3d as a hobby and whatnot and wanna break into the game industry again. Rough Done in less than 2 days What do you think? Definetly needs polishing, but I…
I had posted a thread earlier calling for help with some textures on a character which can be found here... http://www.polycount.com/forum/showthread.php?t=119499 But since this project has kinda expanded beyond texturing a character, I am making an official WIP thread. So lets post the current status of the project. You…
Just finished up my contest design, a Deagle with a 70's space theme. I took inspiration from Ralph McQuarrie's Star Wars concept art as well as the graphic design style from/inspired by the 1970's. Reference Art Steps At this point, I had loaded the gun into the game and noticed the beveling effect was looking was too…
Im going to be making a deagle design around the original Tron movies, im currently thinking about doing a more simplistic design but maintaining a higher level of detail. This should keep it in the mil-spec rarity. This will be my first ever gun skin design but i have a lot of experience in the graphic design industry.…