I had posted a thread earlier calling for help with some textures on a character which can be found here...
http://www.polycount.com/forum/showthread.php?t=119499
But since this project has kinda expanded beyond texturing a character, I am making an official WIP thread. So lets post the current status of the project.
You can follow more closely at my blog post here...
http://patrickroederblog.blogspot.com/2013/03/wildstar-granok-deserter.html
Character Design Reference-
![granok+deserter+referencesheet.jpg](http://3.bp.blogspot.com/-Kka1G1W9Urk/UVhz_--DkjI/AAAAAAAACrg/Do53NZJ1tGM/s1600/granok+deserter+referencesheet.jpg)
Character I posted initially-
![granok_gamemodel.jpg](http://3.bp.blogspot.com/-OSqjJLImSwc/UWiFZWfg20I/AAAAAAAACxs/CPptrLlBuTg/s1600/granok_gamemodel.jpg)
Then a polycount member named "Artquest" did an awesome Paintover for me -
![artquestpaintover.jpg](http://1.bp.blogspot.com/-7Q1vrxiCbIo/UXBXOpzcdfI/AAAAAAAACyU/E9ZwZ5U1OUo/s1600/artquestpaintover.jpg)
To Do On Character:
- Remake Left Shoulder/Bandolier
- Touch up Skull Shoulder
- Bevel gloves and thigh armor
- Touch up badana
- Rescuplt Head
Environment Design Reference-
![scifisaloon.jpg](http://3.bp.blogspot.com/-ko1ENiq-2_o/UXBXpMW4g6I/AAAAAAAACyc/XLMRF2zh1Dc/s1600/scifisaloon.jpg)
Blocking out the Saloon in Maya and Trying out some Lighting Schemes-
![saloon_blocking_wip_001.jpeg](http://4.bp.blogspot.com/-7iGUSE1kKNo/UXBT1_eD4GI/AAAAAAAACyM/DlRL7el_muI/s1600/saloon_blocking_wip_001.jpeg)
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