Hy guys ! i'm trying to create a matte glass texture for the windows of a car. I've never done this before , so the first thing i tried was using an hdri enviroment and baking the reflections to get a base for the glass look, the problem with that is that there is no way , as far as i can tell, to bake reflections…
Hey guys. Working on a new model and decided to do a quick test-bake and I'm getting some odd issues. In short, when using render to texture the final bake quality is really really low and I can't figure out why.. I'm baking the maps out at 2048x and I'll post settings if needs be but, yeah, results are really low quality…
Edit: I realize that I may have posted this in the wrong forum section - if a moderator sees this I believe it should be moved to 3D art showcase and critiques Hey guys, I am new here to polycount. I was wondering if I could get some critiques on some scifi textures that I have made using Fusion 360 and Substance Painter.…
Work in Progress: Entire scene is on a single 2048 texture sheet with 1 diffuse, spec, normal, and extra texture for different masks and stuff that I will be adding later. Things to do still: -Make a few more props to flesh out scene. -Create ground plane for better and more dynamic layout of scene. I want the street on…
yes, Fresnel is done through a shader but a fresnel texture is one which designates the area of a model which recieves the fresnel. I'm wondering if anyone has any resources for good schools of thought when tackling fresnel textures. do we just treat it like a mask, like a specular map, do colors effect the outcome or is…
Hello everyone. I'm learning 3D modeling and texturing and at some point I noticed that texturing always causing me great difficulties. Usually I spend most of the time on that and still not happy with the result. I attached some renders I made in the past and will appreciate any critique and any advices about improving…
Hi guys, I just finished this model and used 3D-Coat for the first time for texturing. It's really a great tool but I'm pretty new to quality texturing. If anyone has some tips for improvement please let me know. I'd love to learn more about this fascinating element of game art :)…
So I'm working toward being an environment artist and I wanted some pointers for how I can better this at the moment, here are the references I used along with some screenshots of the textured model in marmoset. My textures compared to the concepts are worn down a bit so critique in that favor. Thank you - Taylor B
Good day ! I'm 3d artist experienced in low/mid poly modeling and stylesed texturing. My skills : * Mid\low poly modeling * Texturing in handpaint style My software : * Autodesk maya * Adobe Photoshop * 3d coat * Unreal Engine My works you can find here - https://www.artstation.com/thepanda Feel free to contact me with…
Im currently a student working on stylized texturing for a class. I am having quite a bit of trouble with it. So if anyone can please point me in a good direction of how to quickly learn this texturing process? Or how what one tackle a project similar to this? Plus, I would also like UV layout advise as well please! Below…