We’re currently in development of a action-adventure survival horror VR game. Inspired by the likes of The Last of Us from an art style perspective, and as dense in open world as watch dogs 2. From a technical/programming side we have it all figured out. What we require are the assets to make it come to life. The goal is…
I recently proposed my capstone project idea to the class for my graduating demo reel. I quickly blocked out my idea for an environment scene that will showcase prop modelling as well as a static mesh of a beast within it, which will all be displayed in UDK. The overall composition here is more or less what I've got in…
There have been some cool things happening around the Community lately that we'd like to share with you. * Polycount's own Alden "3dflasher" Filion's WIP environment in UDK * 2D illustrations by Daniel Conway over at CGTalk.ru * 3DTotal launch a contest Polycount [caption id="attachment_1072" align="alignright" width="180"…
been working on this for a few days, today i decided to do it properly and do some concepts and a storyboard so ill just post some stuff here The basic idea is that this will be sort of a short-film filmed from FPS perspective. might have some third person shots, but in any case filmed so the main character is not seen…
Hello! new over here and first time trying this... So Spectacular Sivir got a special place in my heart! It was one of the first skins that I bought (I bought it in season 2, when Sivir was still a noodle armtype of gal)....I wanted the full fantasy of Wonder Woman and that skin in that moment gave it to me. Moodboard: A…
Hey guys, My name is Til, I'm Co-Founder and CEO of STF 3d GbR, and I really appreciate the opportunity to showcase some of our work here. About us: We are a bunch of artists from Germany who want to bring photo-realistic content with excellent performance to UE4. Our goal is it to enable artists to achieve photo-realistic…
I got both Texal Density Checker and UV Toolkit for Blender. I think the problem is more that I'm having trouble making good UV maps for my meshes too. In Maya, which I don't have anymore. I used to be really good at UV Editing but with Blender. I can't quite get what's the problem but I know it's missing features like…
While I don't share in the view of Vollgaser, it is very important for a project lead to have at least one of the core skills needed for a game in this context. Volunteer based projects have very fluctuating teams. The reason this is important is to ensure the game's progress can go on (albeit slowly) even if most or all…
Rddr: this piece is being made partially for a contest and mostly for my portfolio. I've had a fun time making this character so I have no regrets taking it on. For the portfolio part, I aim for something that shows strong modeling and texture work. For the contest I will be rigging the character to be game ready. So the…
Thanks a lot. I definitely agree the demon character is the only one right now I'd say is a full character piece that is semi-fully realized the way he should be. I'll definitely take your advice on the constant sculpting. Do you have any advice on posting those online? would they be better suited to add to my blog as a…