A question... are you using the max2obj exporter to export an .OBJ mesh? Avoid that exporter at any cost! Is SUPER-bugged! Use the gw:OBJ exporter or, better, the xNormal's SBM exporter if possible! Are you making Reset X Form before exporting in Max? Do that ALWAYS before exporting! That's crucial! About the ray…
I cut my Real 3d teeth on lightwave. (first started on Infini-D way back on an apple 2e.) Lightwave has come a long way. It has some very strong points, I still consider it one of the "big 3" of 3d. Lightwave excels at face extrusion modeling, accurate detail modeling, such as cad visualizations etc, its sub-D system is…
Hello! I've been attempting to model a lasgun from the Dune series for the past couple of days, however to no avail. I am relatively new to modelling and I have never been too interested in modelling guns up until now, however the Concept Art for this particular one attracted my attention. I must've restarted the entire…
Its been a very long time since I posted anything on here, uni work has taken up most my time. Been working on a small personal project over the last few days which im hoping to expand in the summer. Here is some of my uni work from semester A if you are interested :) 2D: 3D: Its mostly pre-rendered film type stuff so I…
Hi there everybody, I'm fairly new to the workflow of Zbrush and so any constructive criticism is welcomed. I've recently created a Low Poly Model (around 50k polys) of a Transformer, and I have also been set the task of producing a High Poly model in addition to this. The model is composed of 4 parts (I've seperated them…
I've got this weird error in UDK. I made a really simple crate and I noticed that it didn't get shaded correctly in the engine. And I wanted to figure out why. This is what it looks like when I imported it into the engine. What you're seeing here is a weird shading error on a simple crate. I expected the faces of the right…
Hello folks. First of all I'm most likely not a member with a big name on here but i wanna change that and most of all i wanna help newbies to learn 3Dsmax since i know how hard it was for me-so i made this ''most Importand 3dsmax shortcuts cheat sheet'' with the default hotkeys of 3Dsmax. I will write it down here and…
Hi all, long time lurker. I looked around and found some examples of someone attempting this in Blender (in like 2007) but no recent examples. Here's where I'm at: I wanted to see if it would be possible to quickly bake something very complex (like FiberMesh fur/hair, for example) to a fur shell. The idea would be that…
Hi! Took a look at the files and at the lowpoly exported from Painter and wrote down some thoughts (some not on issue): I think big part of the issue your describing is that the difference of the curvatures between high and low of the gorget is too great - but the highpoly would be best improved as well (see below). Low…
Here are some guidelines to follow, and topics to study. 1. NGon Ngons are faces with 5 or more edges. For now, you can consider them bad. Keeping your mesh as close to all 4-sided faces as possible is ideal! Also, if import a mesh with NGons into a game engine, the engine will automatically triangulate your mesh however…