Its been a very long time since I posted anything on here, uni work has taken up most my time. Been working on a small personal project over the last few days which im hoping to expand in the summer.
Here is some of my uni work from semester A if you are interested
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2D:
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3D:
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Its mostly pre-rendered film type stuff so I probably won't be going back and working on any of this now the modules over. Got a film res car and game res ue4 dinosaur coming up so ill post those once I have progress.
I am currently working on a tree to try out some foliage techniques. My progress so far:
Got a rough blockout of how I want the main branches of my tree to look,
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Modelled partly from this photo to get basic proportions in place
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I have branches and leaves modeled that are ready to bake down. I need to make a bark texture first though.
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Decided to make a dense branch and a slightly less dense one so I can vary the density of the leaves around the tree.
The branches are quite simple, I just extruded a box and smoothed it for the branches, made a high poly leaf and applied different leaf textures to it then distributed it around the branches.
I have these larger branches I modeled using photos I found online. My plan was to use the branches above to cover these larger branches, however I think I made them too big for this purpose. I might try placing some of the little leaf/twig arrangements around these branches and see if I like the result better than the smaller branches. I could always do a 2048 x 2048 sheet for the branches and have both sets of branches on the texture. Would give some nice variety of thickness.
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Might be a while before I update this thread, lots of uni work to do at the moment.