Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a model of an advanced medical system for high-precision radiation therapy and radiosurgery, use the main reference for modeling: https://frtt.ru/upload/iblock/e09/vod5s09679750zjuvd7srh5yav9wotj1.png Completion…
I know the common workflow for texturing interiors is using tileble textures with combination of decals/alphas, but hypotetically speaking, if you would HAVE TO use one texture for one wall of squarish living-room type of an interior (so four big textures in total), what texture size would you use for best quality in…
Hi I use pix4d to export a 3D textured mesh model in the obj format, the texture is generated in many .jpg files, which contains a 2D planar RGB image with the values for each pixel of the triangles that form the 3D Textured Mesh.…
Hello! I've been working on this UE scene, currently finishing the major blockout in terms of shapes, composition and colors somewhat. I`ll start on polishing and finalizing assets soon. Thought I'd get some feedback from you guys. At the moment I`m strictly interested in hearing your opinions regarding composition, shapes…
Hi! What does the mesh shading of the lowpoly look like? Is it the same on all parts using the same texture? Are the stacked shells oriented in the same direction? I would expect the final shading (normal map applied) to look off for each part that's reusing texture but that has mesh shading that's different than the part…
key roles needed: PROGRAMMING ROLES (Godot) Graphics / VFX Programmer Responsibilities: – Implement shaders, spell effects, particles, and lighting logic – Build visual systems for Spellmancy and environmental FX – Collaborate closely with art direction and gameplay systems UI / Tools Programmer Responsibilities: –…
Hope you guys don't mind another thread about this but I've just released a new pack of 1000 free textures on Gumroad. https://gum.co/1032 It's also available on Cubebrush https://cubebrush.co/joost/products/585 You can view some samples here http://imgur.com/a/BOQZm I've tried to really raise the bar for this new pack and…
How about some closeups? Higher resolution shots would be nice. Kind of hard to see the details with just one shot. Materials look pretty good, but maybe too generic with roughness distribution? Roughness and dirt and wear should follow functionality and usage patterns. Hard-to-touch areas would likely be glossier, and…
Thanks, Thanez. Seriously. I'm not giving up — I'm just changing the approach. This thread taught me more than any tutorial ever could, and all the time you took to write to me wasn't wasted. I'll be looking into other paths — probably something more focused on prompts, textures, or original content. But what I learned…
This is how one single building looks. Problem 1:- if i take this building into substance painter the overall quality reduces when i import it in unreal and walk close to it even if i texture with 2k sized maps. and by taking every building into substance painter individually it becomes hard to keep a consistent texel…