i dont know if this is going to end up being a playable environment? Regardless of that I think what makes a lot of these games interesting to play is a variation in horizontal and vertical design. By that i mean, currently a lot of your assetts and interactive stuff, jumps and the like, are all on the floor spread out…
Show a film with ET's long poo finger to any five year old and they will freak.... But seriously As regards to horror games I don't find any particularly effective at present. It depends on how the narrative is attached to the gameplay, I agree that silent hill is one of the better examples. Infact bridging away from the…
So I have my model inside substance painter and have gotten a weird glitch in the mesh which i found to be caused by my UV map but i cant fix it. 3Ds Max wont let me... Max seems to think that those edges for that one face arent connected but they are... How do i fix this? I tried welding the vertices together but it wont…
Hello all! I'm starting work on an environment based around Turner's painting "Caligula's Palace and Bridge" Seen here The idea isn't necessarily to make an exact copy and work relentlessly to make the environment look identical, I do however want to get as close as I can in relation to positioning, mood, and colour…
So I imported these low res swords from Max 2012 by using the FBX import (due to .max files freezing). I get these weird artifacts from the mesh. These have no normal maps on them. They're just the low res model themselves. I've tried to check the following: -Flip the triangles (same result but in the opposite direction)…
Hi Everyone! Help me help others.... Several months ago we had a series of crossover videos created to help artists that are picking up MODO from 3ds Max, Maya, Softimage, or C4D. The response has been really good thus far, but they are still not widely known about. The videos are really well laid out imho and help bridge…
Hi i was wondering if anyone has experienced some uvw issues with copy,pasting and stitching. i have to do alot of textures which have similar modeled pieces which i need to map it pretty similar as well,like the steel beams on a bridge which need to be mapped the same. so sometimes i can map one piece and copy and paste…
**NO AGENCIES OR OUTSOURCE STUDIOS** Hello, We are looking for a remote working technical artist who has excellent knowledge of UE4. You will both be working with existing tools and creating new ones to build a believable/realistic environment for an unannounced project. Responsibilities* Create materials, set up master…
we at Cerulean Entertainment are looking for a concept artist to help bring out ideas to live What Is Project Earth? Project Earth is an upcoming FPS that takes place in the near-future of North America, during an invasion of hostile aliens, who use their technology combined with their inhuman intellect to bend lifeforms…
Project Name: Birth of Death Genre: Adventure/Story Engine: Unreal Engine Art/Style: Stylized (like No Mans Sky/ Journey) General Description: I am a Game Designer, Programmer and the Creative Director for this project. I really love games which are telling a story. After long brainstorming, there was the idea to create…