**NO AGENCIES OR OUTSOURCE STUDIOS**
Hello,
We are looking for a remote working
technical artist who has excellent knowledge of UE4.
You will both be working with existing tools and creating new ones to build a believable/realistic environment for an unannounced project.
Responsibilities- Create materials, set up master materials for foliage, landscape, and props
- Produce and implement visual effects and particles
- Set up the lighting for the game, to be beautiful and efficient
- Establish best practice/workflows regarding asset production
- Be the bridge between the programmers and artists
Requirements- Experience with lighting and post-processing effects in UE4
- Be able to use Perforce
- Work independently, deliver great quality and to deadline
Nice to have- Experience with profiling/optimization of UE4 projects
- Completed and shipped a UE4 game before
- Experience with cinematography/UE4 sequencer
- Experience with JIRA
If you’re interested please drop us a line to support@cb-productions.de
Please include a link to your portfolio, a CV/resume and your hourly/daily rate. Applications without this info will not be considered.
Replies
I think you are looking for a person to fill at least two positions in:
1. An art director, who is responsible for general art style of the game.
2. A technical artist, who is responsible of creating technical stuff under guidence of the art director.
You would be more succesfull on finding someone for each position, if you have seperate posts for each position.