Hello. So I currently unemployed and trying to give myself the task of building a portfolio up for maybe the next 3 -6 months. Probably like a lot people are. I started with landscape composition. I created one of a Asian Winter temple in mind. I finished wasn't happy with it. So i did it again straight away thinking more…
I'm about to exhibit my illustration work at D&AD New Blood 2008. I don't know if many game companies pop down but if they (read; anyone from this forum) are, I'll be there. Its my first major chance to network with major people, and what I'm really wondering is, how? Sounds daft but I always find it hard to go round (do I…
Just did the preorder thing and am waiting for the client to finish dl'ing. I know it is lacking some content(from what i've read) but hopefully the dev's will fix this with updates after release. I'm really hoping it's not too terrible as I need a break from WOW and something to tide me over til warhammer online. so, if…
Just as a background, I have been a vehicle modeler for over 15 years. If it drives, fly's or floats, im sure I modeled it. The thing is, my job is getting outsourced to South Korea or Vietnam! So adapt or die... Recently, I went into a mentorship at 3DTI to learn Maya and Zbrush to try and expand my portfolio. This is one…
Hello, I'm new to the 3d modeling world, last time i even touched anything with 3ds max was before December of 09 was modeling and Audi a3 i believe. Past few days I've read what seems like hundred of threads and on here I've been seeing people talk about sub-d modeling, what exactly is sub-d modeling? How do you go about…
Hey guys. I just got the Mudbox 2011 trial to try out and am having a few problems. I started off with the default head so the topology is fine, but when Sub-D-ing from level 2 (35k) to level 3 (310k) it has huge display errors and looks like it's gone down in res and cracked all over. Here's level 2: And here's level 3:…
I'm sure other people have figured this out as well but I thought I would share it since I have never seen it before. Often times when sub-d modeling you will be turning 4 sided shapes into cylinders by connecting across both sides of the quad and then scaling the new vertices out. In the past I have just eyeballed it and…