Hello,
I'm new to the 3d modeling world, last time i even touched anything with 3ds max was before December of 09 was modeling and Audi a3 i believe.
Past few days I've read what seems like hundred of threads and on here I've been seeing people talk about sub-d modeling, what exactly is sub-d modeling? How do you go about doing it? Whats the different to normal polygon modeling( i believe that's what its called I'm not sure.
Another thing any tips or anything for someone who's just starting out in the 3d world?
P.s Sorry if this is in the wrong area I just haven't found anything that has answered my question or I've just over looked it and didn't see it.
Regards,
Broshears
Replies
Same box on the left...then with SubD level 1, then level 2 towards the right
When modeling for SubD you need to keep an eye on your edge loops because you'll easily end up with random bumps or pinching on your model.
And you'll want to put supporting edges if you want it to have a sharper edge.
Edit: And that's me thinking "SubD" always means it's hard surface.
Thanks guys(and gals if any) for answering my questions. Got one other I decided to just dive in and try to model something got a folder of reference pictures. loaded one up on a plane and when i zoom in it gets so blurry that it would be impossible it seems to try to model with.
I forgot which site and which post i read but told the reader how to fix the blurriness. Seeing if by chance you would be able to help me. Or is it just because of the picture it self?.
Here is a shot of the material with the picture on the plane in 3ds max 2010.
and
Download Texture Size 512
Also check both Match Bitmap Size as Close as Possible in each category.
I don't know if both are necessary but that's what I read on a tut a long time ago and been doing it since.