I think you might want to be careful about the proportions of the face if you're wanting her to read like a child and not like a small adult. The proportions of attractive female faces are necessarily somewhat childlike (at least moreso than men), but there are a number of important differences. Children have *much* larger…
Working on this school that's located about a block from my apartment. Trying to elevate this piece to portfolio quality so any and all critiques are greatly appreciated. Also using this model to work on sharpening my modular modeling and textural skills. Note: poly count in screens includes objects that haven't yet been…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Good questions! 1) You don't have to use a cage when using match by name (it is basically making one for you based off those ray distance values), but I have experienced cage bakes looking slightly better. 2) That would be very surprising if true but I can't speak to that. 3) No, but more geometry means you can get the low…
Hey there, thanks for your small feedback in the mobile thread :) I decided to visit your thread and give some feedback for the shield! Just my personal opinions, im no professional.. Meshes: Looking good, I dont see any problems here. Spot on. Might save some tris here and there, but thats not what this thread is about.…
Hi! I've been lurking about a little here and there for a few months now and feel it's time to get a bit more active here, with really good reason. A brief run down of my story (cutting out all the parts no one needs to hear); I'm a graduate of an art school with a BAC in Game Art. This was about 4 years ago, and it took…
Hello! I have been learning to use Xnormal recently, and it seems really nice and simple to use. Unfortunately, not for me... Here is an example of my normal and AO maps. So what's the problem? I am getting strange artifacts in some parts of my model. Some bits look just fine, other are really messy. I have set smoothing…
Hi everyone, I'm a self taught newbie of 3d art, and as such I thrive on feedback and critique that can help me improve. I only work on blender 3d and produce my own concepts which I turn into 3d models. At the moment, I'm working on a model I'd like to use in a unity 3d game. I've recently gotten the hold of sculpting and…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
Hey everyone, I'm new here and in the 3D world in general... my questions are pretty basic I suppose, but any help will be appreciated! After discovering and trying to model some stuff with Maya, I have a few questions. Thanks a lot for you help and your time! - Is there any reason not to use the multicut tool? I found my…