After discovering and trying to model some stuff with Maya, I have a few questions. Thanks a lot for you help and your time!
- Is there any reason not to use the multicut tool? I found my self using it quite often to add vertexes where I needed more, to draw a shape on a face to then extrude it... Is this a bad idea?
- I see a lot of people deleting the history from time to time. Why?
- Is there any reason to only use one square of the UV space? (0 to 1) I see a lot of people trying to put everything on that same square when the software actually has more...
For the following questions, let's take an exemple: Modeling a "simple" house:
- Would you suggest having it empty or filled? By that I mean: Could the house be an empty cube (4 wall + a roof = 5 faces, you could actually "go inside it from the bottom because there's no wall there" or would you suggest having it "closed" = 6 faces for the cube).
- Would you suggest modeling a the "core" of the house" apart from the roof? Is there any reason to avoid having multiple objects while modeling?
- How can we have the same UV shell for multiple objects (if they're the same of course)?
- Can I suppress UV shells from faces I don't need to texture? Does it work and is there any reason not to do it? Let's say I did my house and have a face at the bottom, that will be in the ground: I don't want to texture it cause we won't see it: Can I suppress the UV shell so I get more space for the stuff I actually need on the UV?
Do you have any tips about anything in Maya? I'm able to model almost everything I want now, but I sometimes find myself losing a lot of time in micro adjustments. I still struggle with the UV Map when I get complex shapes (rounded stuff mostly).
Replies
Thanks a lot for your detailed answers. You're right, I should've numbered my questions... ! You clarified a lot of stuff for my beginner's mind. Thanks a lot for your time!