@JordanN You should have posted that scene first to polycount for advice, like does the roof have to have so much polygons? does the ceiliing lights have to be so high poly for not that much silhouette change?. Also, your not a senior environment artist you don't need a high IQ to see that.…
Hi guys, I have no idea on how UDK works and interested in knowing more about it. Recently I downloaded the video tutorials from the UDK website page. After a long wait (internet is a bit slow in here) only I know that 1 of the file was corrupted, the file that I mention is:…
Good day! I am a Junior Environment Artist looking to get a foot in the door and am open to either remote/freelance, or relocation (within U.S./West Coast). I retired from my previous profession and have been self-learning and creating art full-time since the beginning of 2017. I specialize in realistic/hard surface…
PolyCloth for 3dsMax PolyCloth is a multi-threaded & C++, physics based cloth brushes plugin for 3dsMax developed by PolyDesign. * Physics based PolyCloth allows you to: * Add wrinkles and folds to your meshes with a powerful brush. * Move your mesh like a cloth and simulate cloth behaviour * Use shrink brush to pinch…
Hi there! We are looking for a 3D artist to help us create the art assets for a game that will we educate children in a fun to play an educational game. What we need? - All our 3d assets will use texture swatches (See here for an example of the technique: https://www.polygon-treehouse.com/blog/2017/12/6/swatch-magic) - We…
Is anyone here excited for quake for.. IMO, I am very excited to see the sequal to quake II.. Which would be Quake 4 .. But.. I'm scared at the same time.. Be aware that quake 4 is NOT made by ID software.. yes cry cry lol.. Its made by Raven Software O_o.. Makers of SOF.. anyways heres some stuff on Q4 if you wanna take a…
I have an interview for a job tomorrow and i need help with 3ds max... im a maya user since two years and i just entered 3ds max... Im so off... but i manage mostly the features. The thing is, im at the uvw right now and when i unfold it, all the face stay squares. In maya, we have unfold 3d which is the same, but before…
Hi everybody! My name is Harley, and this is my first real post here on Polycount. I created this account for the 2017 Riot Contest, and I've decided to try and start using it more regularly. I wanted to begin with a personal project I am very proud of, a tribute to the Elder Scrolls I'm calling "First Glimpse". The Elder…
Hello, I'm a beginner 3D artist and I know a bit about Zbrush and Maya. I enjoy using both and I'm trying to find my own pipeline to use them both to their full potential. After practicing box modeling for a couple of weeks I decided to pick up Zmodeler and so far I find it nightmarish. I can't get anything to behave…
I am trying to move a project from Maya LT to Maya (finally upgraded). Due to the polygon export limit on LT, I broke up everything logically and exported out the FBXs with embedded media to preserve materials. Then i copied all the texture files into the new SourceImages folder. Everything is working ok, but every time I…