Hey guys, I'm curious how to go about saving a BC7 DDS in an artist friendly manner. The Nvidia DDS plugin for Photoshop does not seem to support this. I know game engines might handle this for the user and only worry about importing your uncompressed source texture, but I'm curious how you go about doing this manually.…
Hey magicians. I have something here which is causing me a fair but of trouble. I'm still relatively new to Maya scripting, so I would like to know if this is feasible. - Take one or more objects in the scene - Done- Get their input/history attributes - Done - Save those to a variable. This is used so for example only the…
Hey all, I've been slowly working on and off on this script for a while and I've been having a helluva time getting people to test it. Fortunately Tacit Math and StJoris have lent me a hand in doing so and I think it's about ready to be released now. FBsaveSelection is a script that tries to mimic the behaviour of 3ds max…
it's better to have works in your portfolio that show off your current skill level. I have done that as well - pruned my portfolio aggressively. I think so. Judging by the zbrush render, I think you can make it as a AAA character artist. Naturally the state of gamedev industry is crazy, so it may take a while to land a…
Ever since I started visiting polycount on a regular basis I've always wanted to somehow have an easy place to bookmark threads and external links that people share. My only problem is that I sadly reformat my computer twice a year. So I'm basically asking, the people who might save stuff they see on polycount already, how…
I wonder what people use for that. I remember I had a nice looking pretty long stripe of lumpy dirt with tire tracks and dried streams by Reality Capture years ago but couldn't find it any more. When I try to filter search result by "bit depth" in Adobe Bridge it misses a half it seems. Same with Lightroom classic . Can't…
Hey guys, I've been playing through ODST over the last week, an hour or so every night. Every time I jump in I'm forced to go back and replay at least one mission before I can continue on. I've reached a point where I've unlocked all but two and now it's sending me back to tayari plaza (which is one of the earliest). The…
Ok, got a question. Pretty sure I already know the answer but it can't hurt to ask. I have a High (comparitively) poly model all skinned and rigged. I have another version that I've cut down by about 80%. Is there a way to take the highpoly skinweights and stick them on the low poly version? It would seem to go against…
http://forums.palladium-megaverse.com/viewtopic.php?t=57048 Figured some of you might have been familiar with these guys and may want to help them out.
Documents = 2.5d (exports as 2d photoshop file) Tools = 3d (exports as obj) There's no going back, depending on what you sculpted (a planar object might be salvageable to a certain extent, but not a character or object). Generally I only save documents when I want to save a viewport size and background gradient range that…