Hey guys,
I'm curious how to go about saving a BC7 DDS in an artist friendly manner. The Nvidia DDS plugin for Photoshop does not seem to support this.
I know game engines might handle this for the user and only worry about importing your uncompressed source texture, but I'm curious how you go about doing this manually.
I've found some command line tools but no easy program with GUI so far.
Anyone have any experience with this or suggestions?
Thanks.
Replies
The only annoying thing, this Intel plugin wont open transparency as alpha channel.
So you have to reconstruct the channel using Layer>Layer Mask > From transparency
I tried placing a layer below with black color. This seemed to produce correct results as far as I could tell. Are you guys getting this issue as well? I take it it is just something related to how they load the BC7 DDS in photoshop?
glowingpotato> Here's an example of a 1024x1024 RGB BC7 DDS saved with the Intel plugin.
http://kostas.se/files/bike_bc7_fine.dds
But there is no alpha channel. Its more like artifacts... but that pattern looks like transparency... but there is no alpha channel... I'am confused.
EDIT: Placing a layer below with ANY color works... more weird.
But like I mentioned. Try creating a new layer, place it below and fill with black color. Looks correct to me. Still not sure what is going on though.
It's beta software, so if that still gives you an issue, pass them a note on their tracker?