Hi all ! I'm making some new stuff for my real-time portfolio and I had the idea to realize "dioramas" (like Warhammer Golden Daemon scenes, ...) to constrain my work in a precise space and give it a pretty cool look :) There are some WIP images, followed by the final result. 01: The Plint and early test of normal mapping,…
I haven't seen much discussion about this here so I thought I would start a thread for it. If you haven't seen this game before, it's a survival sandbox game on steam early access currently in alpha. I started working on this last month and the other developers are really great to work with. An older trailer when it was…
Hey all, for my major project at uni I am creating a realistic, organic diorama with dynamic seasons. Basically I will be reproducing the same scene in each of the four seasons, and have already set up the seasonal changes in the foliage and props through blueprints and materials. I just need to nail down the composition…
Hi everyone, first time poster here on Polycount. I was hoping to get some feedback on my current project. I'm trying to create a natural looking game environment for these stone structures and sword I made. This is my first time really working with UE4 and I don't have much experience with making full environments, so I…
Hi all I'm working on a small environment to go in UDK. The scene is a mossy woodland or slightly swampy area. Whilst it will be playable there won't be any gameplay as such, it's mostly just to show off the environment. The scene will consist of a hut, some rocks/boulders, a few ruined stone walls, a gate and a few trees.…
Hi guys, I wanted to share the latest project I'm working on. It's a personal environment project. All the models were made by me. Textures were sourced form quixel and/or made in Substance Painter If you guys could give me some feedback on what I could change/improve to make it better I would really appreciate it. Thanks!…
Goodnight everyone For the occasion of Riot contest, which I knew of its existence for two days, I will take up a job that I`ve beeng doing three weeks ago, which is the time since I started using "zbrush". In my defense I will say that before this work I never went to any course or sculpting acadamy or anything like this.…
Hello, Everyone. This is my first time at polycount which I'm looking forward to hearing from you all and to meet you in polycount. :) I'm currently a student at the California State University of Northridge and aspiring to become 3D environment artist. I'm still exploring the style type of environment that match my…
This is my entry for the MeetMat2 contest. I was heavily inspired by Shadow of the Colossus, and being an environment artist myself, I wanted to approach this character as I would do with terrains, the idea was to use the new height blending tools that substance painter have and experiment with them. I wanted to pursue a…
Hi everyone. I've been working on a level and would love some feedback on it. Most of the assets are from the unreal marketplace, but for this project I was focusing on things like layout, level design, colour grading, lighting, and getting everything to flow nicely together so there are no hard edges where foliage colors…