Hello everybody. I am 25 and just finished my masters and I am pushing myself hard for the next 3 months to get a good portfolio now. I know however working in a small study group is a great benefit to pushing yourself. There are so many benefits. You learn from each other, you make new connections which is important,…
Hi All. Yesterday, I attempted to create my own materials for DDO. I used CrazyBump to create all the different textures for the material from a diffuse image. I followed some documentation and I managed to create my own material, however, the quality was appalling! Can anyone point me in the right direction of a video or…
I am trying to texture map a new model that I created recently (I am using Maya). I always see other artiest can texture map head and body seperatedly. So I wonder how was that done? Because when I created a UV set, the head and body would be connected. Even assigning different shader to head faces and body faces, the…
Hi, I'm a Uni student creating an essay about creating game ready assets. I have done some research regarding this topic, but It's for an essay where it's required, I get someone else's input. These are some questions that I hope some people from industry can answer. When it comes to creating normal mapped baked objects,…
This is great so far! Love the character. I think it would really help to hand this to a 3d modeler, and see what questions they ask about it. Creating a 3D game character from 2d concepts requires a lot of thought and effort, and hearing their questions will help you understand what's missing from your work, which they…
I've been trying to figure out a good way to recreate the textures in this game, specifically the flat wood texture on the table and trim. It looks flat with minimal/no normals maps so not sculpted, and it doesn't look like any substance designer texture I've seen. What could be a good way to go about replicating it? The…
Hello, I am working on a project that requires a large number of variations of different characters, especially variations of different face types/facial features. It is essential that modifying character variations is not time-consuming. Of course, I am familiar with changing the model through sculpting, but the problem…
Hi, this my first time posting here in Polycount, and my first time creating a set for dota2, it's also my first time creating anything in 3D so yeah.. im a total noob xD anyways im posting the concept of Dota 2 set that i will be creating so i could get some opinions and maybe some constructive criticism.